MAP06: Voidpuncher (Oops... All-Ghosts!)
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| Oops... All-Ghosts! maps 01-08 |
|---|
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP06: Voidpuncher is the sixth map of Oops... All-Ghosts!. It was designed by grapes and uses a MIDI rendition of "Seven Sisters High School" by Atsushi Kitajoh, from Persona 2: Eternal Punishment, as its music track. The par time defined in UMAPINFO is 1:33.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After traversing all the way to the southeast corner of the map and entering the purple sacrificial pit room, continue through the walls into a green version of the same room. (sector 6)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 2:42.77 | grapes | 2025-10-08 | oops06-242.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on November 11, 2025.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south-east. (thing 521)
- facing south-west. (thing 522)
- facing north-west. (thing 523)
- facing north-east. (thing 524)
Statistics[edit]
Map data[edit]
| Things | 1032 |
| Vertices | 68* |
| Linedefs | 50 |
| Sidedefs | 86 |
| Sectors | 8 |
* The vertex count without the effect of node building is 47.
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- Unlike the other maps, the all-ghosts effect is actually triggered due to the size of the BLOCKMAP, which covers the entire 65535² map unit space of Ultimate Doom Builder.
