MAP06: Wasted! (Revolution!)

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Revolution! maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Wasted! is the sixth map of Revolution!. It was designed by Thomas van der Velden (t.v.). When played with the Revolution! MIDI Pack, this level uses a music of the same name, "Wasted," composed by Doomkid.

Walkthrough[edit]

Map of Wasted!
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

(The following walkthrough was played on Ultra-Violence difficulty and for 100% in all three categories as noted.)

You will begin the map standing in nukage, so you will have to move quickly. Press anywhere on the large metal ring surrounding you to begin lowering the nukage. As you lower, several cages containing imps and a cacodemon will be revealed, allowing them to fire at you, and a Hell knight will appear in the actual nukage with you. In addition to the monsters, a super shotgun, a backpack, a box of shotgun shells, and several medikits will also appear. Quickly grab the super shotgun and dispose of the Hell knight, then grab the shells, backpack, and medikits as needed. You will need to wait until a small door to the south is revealed.

Go through this door and grab the radiation shielding suit on the other side. Inside this new room, a shotgunner and zombieman will attack you from behind, so quickly turn around and kill them, and grab the fallen shotgun. There will be additional zombiemen, shotgunners, and imps throughout this area, so be prepared to shoot and take cover. There will also be additional radiation suits throughout, so ration them as needed. You can now go back to the starting room and get any remaining medikits if needed, as well as killing the other monsters.

Go back to the room where you just got the radiation suit, turn left (east) toward another radiation suit. Instead of getting it just yet, turn left again (north), and go up a staircase. Kill the imp and zombieman, grab the box of shells, and press the angled wall to the northwest to reveal green armor and shells (secret 1).

Go back down the stairs, south across the nukage, and up another staircase with an arachnotron. Kill the arachnotron, grab the chaingun and two boxes of bullets behind it, and turn right (west) to another room with barrels and imps. If you are quick, you can shoot the barrels to kill the imps while conserving ammo. Beware of the imps, revenants, and mancubi far behind you (west) that will be firing at you from a distance. Go back down the stairs, north across the nukage, and up the stairs to the northwest where the red door is. There will be another arachnotron waiting, along with imps, shotgunner, and zombieman if you did not kill them already. There is a small platform to the south with a stimpack where a shotgunner was once standing. Stepping on this platform will lower a platform to the right (east) of the red door, allowing you to access more shells and a partial invisibility (secret 2).

Go west toward the wall to grab another box of shells. There are additional radiation suits here when you need them. Now go back and west down the hallway, being careful of shotgunners in an upper window in front of you. A rocket launcher awaits at the end and east, just before a drop into the nukage. Now go back and south through the nukage and up the stairs back to where you encountered the first arachnotron. You may use the rocket launcher to dispose of a mancubus or a revenant in the distance, or you can use speedy hit and run techniques to kill the monsters in this area. There are two mancubi and four revenants in this area in three cages to the south and three cages to the east, as well as a couple imps, and a lost soul to annoy you. There are even more radiation suits around and to the west.

In the center of this area, you will see the red key sitting in a raised pool of nukage next to a nukage fall from the ceiling. Go into the nukage, killing the spectres down there, and under a passageway with an overhanging "UAC" logo. From here you can grab a berserk pack and more shells. Then run over the step the shells were on and into the nukage river. Follow it back around southeast and grab the red key.

Now turn around and go back down the nukage river until you reach some bars that can be opened with a switch to the left. You will now be back in the starting area. Go through the door you initially used to leave this area and straight (south) across the nukage, up the staircase, and back to the large area in which you just got the red key. Instead of going into the nukage again, follow the large platform around to the red door on the other side. There will be a circular platform with many imps atop it in another nukage pool. Dispose of them, then head through the northern passage, disposing of spectres in the pool. Turn left (west) and go straight to the end, then turn left (south) and grab the yellow key.

Do a 180 and go north all the way down the nukage river and to a barrier that can be raised by a switch. This area will have multiple pillars in a pool of nukage, with dry ground to the north and south. Two cacodemons will be lurking in this area, and a chaingunner will be on a raised platform to the south. Dispose of them and go to the dry ground to the north. You will see a switch on the wall, as well as more shells, bullets, and stimpacks. Flipping the switch will cause several of the pillars to lower, revealing zombiemen, as well as clips, shells, and rockets. This will also lower the platform the chaingunner was standing on. Go to this lowered platform, where a switch will now be available. Flipping this switch will lower the wall to the north where the other switch was. You will be attacked by multiple demons that are released. There will also be a pain elemental in a small booth-like room over there with a window through which it can release lost souls. Kill the demons, go to the back of the small room and press to open. Kill the pain elemental (or, alternatively, kill it through the window before opening the door) and grab the rocket and another radiation suit if you need it. Grab the now-revealed blue key.

Cross the nukage yet again and go southwest toward a curved hallway infested with demons and a baron of Hell. Keep your eye toward the wall to the left of your position. There will be two switches at different points. The first one you encounter will open a small room right next to it to the southeast. Here you will find a rocket and stimpack (secret 3). The second will open another small room right next to it to the southwest. Here you will find a stimpack and computer area map (secret 4). You should now have 100% secrets. Continue down this passage toward a chainsaw at the end.

Go through the red door behind the chainsaw. For the final time, go southeast across the nukage and up the stairs to where the very first arachnotron was, and where the large room with the red key lies to the west. Instead of going toward that room again, go east and to the yellow door. Kill the shotgunners and zombieman on the other side, then go to the second yellow door right past this. Kill the two demons on the other side of this one, and press the blue switch. This will raise the barrier to the exit right next to here facing north. Grab the multiple armor bonuses surrounding the exit pipe. You should now have 100% items. Attempting to enter the exit pipe will cause a final cacodemon to rise out of it. Kill it and you will now have 100% kills. Walk in the pipe to exit the map.

Other points of interest[edit]

Secrets[edit]

  1. Go up the northwest stairs of the eastern plus-shaped nukage room until you will notice a box of shotgun shells and two medikits. Look towards west from there and open the wall with a different texture you will notice to get more shotgun shells and a green armor. (sector 116)
  2. There are three plus-shaped nukage rooms. From the middle one, go up the stairs to the northwest, then go south to the block with the stimpack. As you reach it, you will hear a door opening, directly north from you. Enter this room quickly to find a partial invisibility and shotgun shells. (sector 115)
  3. Along the crescent-shaped area at the north end of the map, you will find a lever switch tucked in one of the walls of the curve on its eastern side. Using this will open a nearby room with a rocket and a stimpack. (sector 117)
  4. Continue along this same crescent-shaped area, and once again look towards the inward curve to spot a lever switch tucked in one of the walls. Flip it to open a nearby room with a stimpack and a computer area map. (sector 118)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:19.09 Boris Klimeš (dew) 2013-07-13 tv06-019.zip
NM speed 0:34.11 Vladimir Monakhov (skepticist) 2009-04-02 tv06n034.zip
UV max 2:54.17 Kyle McAwesome 2024-03-20 tvr_max.zip
NM 100S 1:05.03 Kyle McAwesome 2023-02-28 tv06s105.zip
UV -fast 3:42.91 Jochen Schneidau (Angus) 2006-02-11 tv06f342.zip
UV -respawn
UV Tyson 6:03.51 Bdubzzz 2021-09-25 tv06t603.zip
UV pacifist 0:19.66 kvothesixstring 2022-04-02 tv06p19.zip
NoMo 0:11.71 Vladislav Baymurzin (ClumsyDoomer) 2016-04-29 tv06o011.zip
Stroller 0:54.40 Light_Speed 2026-04-04 tv06str054.zip

The data was last verified in its entirety on April 28, 2026.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north-east. (thing 171)
  2. facing east. (thing 172)
  3. facing south. (thing 173)
  4. facing north. (thing 174)

Statistics[edit]

Map data[edit]

Things 203
Vertices 1143*
Linedefs 1170
Sidedefs 1590
Sectors 119

* The vertex count without the effect of node building is 989.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]