This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
We who are About to Die is a single-level PWAD for Doom II that came out in 1995, originally as the fifth map in the Cabal series. It was designed by Sverre André Kvernmo (Cranium).
Walkthrough[edit]
Map of We who are About to Die
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- To the north of the central arena are three walls which move up and down. At the top of the first one is a switch which lowers a lift opposite with a megaarmor. At the top of this lift is a passage (containing a backpack and an energy cell pack) to a plasma rifle guarded by some monsters. Returning to the megaarmor lift will teleport you back to the centre of the arena. (sector 117)
- To the west of the blue door is a secret door (which requires the red key) leading to a computer area map and a passage with several demons and some clips. (sector 124)
- There is a teleporter at the south of the passage west of #2 – this takes you to a small lift with a soul sphere, to the west of which is a room with a light on the southern wall. The west wall has a secret door leading to a passage that leads to the passage east of the arena. The secret can also be reached by shooting the pale-textured section of wall in the cage immediately to the west of the red door in the east, then shooting the aforementioned light which is now revealed, then pressing the blood splash which is revealed. (sector 64)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on December 13, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing west. (thing 5)
- facing east. (thing 6)
- facing north. (thing 7)
- facing east. (thing 8)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 658.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Shotgun guy |
4 |
6 |
11
|
Heavy weapon dude |
8 |
9 |
12
|
Imp |
12 |
12 |
17
|
Demon |
15 |
19 |
24
|
Spectre |
4
|
Revenant |
6 |
10 |
14
|
Cacodemon |
2 |
3 |
4
|
Pain elemental |
2 |
3 |
4
|
Hell knight |
2 |
2 |
4
|
Baron of Hell |
2 |
5 |
7
|
Arachnotron |
1 |
2 |
3
|
Mancubus |
1 |
3 |
5
|
Arch-vile |
1 |
2 |
2
|
Wolfenstein SS |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Super shotgun |
2
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
17
|
Box of bullets |
6
|
4 shotgun shells |
11
|
Box of shotgun shells |
7
|
Rocket |
6
|
Box of rockets |
1
|
Energy cell |
2
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
4
|
Medikit |
6
|
Armor |
1
|
Megaarmor |
2
|
Items |
1-2 |
3 |
4-5
|
Supercharge |
3
|
Megasphere |
1
|
Backpack |
2
|
Berserk |
1
|
Computer area map |
1
|
Invulnerability |
1
|
Partial invisibility |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
4
|
Exploding barrel |
31
|
Teleport landing |
8
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]