MAP06: We who are About to Die (Cabal series)


Cabal maps
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: We who are About to Die is the fifth map in the Cabal series. It was designed by Sverre André Kvernmo (Cranium).

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Map of We who are About to Die
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. To the north of the central arena are three walls which move up and down. At the top of the first one is a switch which lowers a lift opposite with a megaarmor. At the top of this lift is a passage (containing a backpack and an energy cell pack) to a plasma rifle guarded by some monsters. Returning to the megaarmor lift will teleport you back to the centre of the arena. (sector 117)
  2. To the west of the blue door is a secret door (which requires the red key) leading to a computer area map and a passage with several demons and some clips. (sector 124)
  3. There is a teleporter at the south of the passage west of #2 – this takes you to a small lift with a soul sphere, to the west of which is a room with a light on the southern wall. The west wall has a secret door leading to a passage that leads to the passage east of the arena. The secret can also be reached by shooting the pale-textured section of wall in the cage immediately to the west of the red door in the east, then shooting the aforementioned light which is now revealed, then pressing the blood splash which is revealed. (sector 64)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 09:53 Chris Ratcliff (Ryback) 2003-10-19 cb5-0953.lmp
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 21, 2018.


Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 5)
  2. facing east. (thing 6)
  3. facing north. (thing 7)
  4. facing east. (thing 8)


Map data[edit]

Things 264
Vertices 788*
Linedefs 801
Sidedefs 1194
Sectors 126
* The vertex count without the effect of node building is 658.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]