MAP06 (BF THUD!)

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BF THUD! maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06 is the sixth map of BF_THUD!. It was designed by Christen Klie.

Walkthrough[edit]

Map of MAP06
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the north-west room with the three walls that are lowered by switches, there is a secret door in the west wall that can be opened by shooting, revealing an imp and a megasphere. (sector 146)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:10.74 Revved 2012-08-13 thudrev.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 20, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north-east. (thing 116)
  2. facing north-west. (thing 123)
  3. facing north. (thing 130)
  4. facing east. (thing 146)

Statistics[edit]

Map data[edit]

Things 200
Vertices 1066*
Linedefs 1059
Sidedefs 1556
Sectors 148
* The vertex count without the effect of node building is 920.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]