MAP06 (Brotherhood of Ruin)


The Brotherhood of Ruin maps
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06 is the sixth level of Brotherhood of Ruin. It was designed by Kristian Aro and uses an untitled midi composition by Paul Corfiatis.


Map of MAP06
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Into the temple, go to the path on your right (south on the map) and hit the switch at the end which opens up the north door back in the temple. Going through this door, be wary of both crushers and monsters alike and when you reach the cage containing demons, take both paths to your left and right. The switches in both paths give you access to the northern outdoor area. Go right at the fork and go into the water following it to a teleporter. After taking it, find the next teleport and take it too. You will end up in an upper part of the valley, go through it into a small cave and take a left at the fork to a switch. This open the bars on the eastern side of this huge area. Go through the temple through the east, and do not forget the BFG9000 in the far east courtyard. Enter the tomb and press the switch here to open up another large open area. Head on over to the west to a building with a cyberdemon and other monsters just outside of it. Enter this building via lift and leave going southeast. The (unmarked) yellow door holds the map exit; you need to take a passage around it to a niche with a switch to open it.

Other points of interest[edit]


There are no official secrets on this map.


Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 10:27.63 vdgg 2019-07-26
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 5, 2021.


Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 415)
  2. facing north-west. (thing 420)
  3. facing north-west. (thing 421)
  4. facing west. (thing 424)
  5. facing east. (thing 428)
  6. facing east. (thing 432)
  7. facing north. (thing 433)
  8. facing south. (thing 434)


Map data[edit]

Things 449
Vertices 6032*
Linedefs 5445
Sidedefs 3660
Sectors 525
* The vertex count without the effect of node building is 4644.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]