MAP06 (Ezekiel)
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This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP06 is the sixth map of Ezekiel. It was designed by Jon Vail (40oz) and Memfis, and uses the music track "Getting Too Tense" by Robert Prince, from Doom II.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on January 6, 2022.
Statistics[edit]
Map data[edit]
| Things | 544 |
| Vertices | 4383* |
| Linedefs | 4401 |
| Sidedefs | 7002 |
| Sectors | 734 |
* The vertex count without the effect of node building is 3590.
Things[edit]
This level contains the following numbers of things per skill level:
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