MAP06 (Raven Series)

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Raven series maps
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06 is the sixth map in the Raven Series. It was designed by Tim Willits.

Walkthrough[edit]

Map of MAP06
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the start, go straight ahead into the nukage trench to reach some exploding barrels guarding a switch. Now get the red key, go through the red door, head up the stairs to the left, and through a door. A soul sphere will be available to the south. (sector 234)
  2. In the room west of the red door, there is a door to the south leading to a room with a stimpack and (on multiplayer) a chaingun. The eastern wall of this room is a secret door leading to a computer area map and a megasphere (on hard skill) there is also a zombieman. (sector 126)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 237)
  2. facing east. (thing 238)
  3. facing south. (thing 240)
  4. facing east. (thing 244)

Statistics[edit]

Map data[edit]

Things 369
Vertices 1201*
Linedefs 1407
Sidedefs 1960
Sectors 314
* The vertex count without the effect of node building is 1091.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]