MAP06 (System Vices)
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System Vices maps |
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This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06 is the sixth map of System Vices. It was designed by Bob Reganess, who also composed its untitled music track.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the water at the west side, head all the way to the westernmost section which sticks out to the west, then use the north wall to go up to a box of rockets. (sector 40)
- In the central forest area, lower the large wall to the west, then go to the north part of that wall. As it rises, go north, through the corridor, then gently drop to the south to the chaingun. Jump to the west tree and you should land on a megasphere and a megaarmor. (sector 98)
- In the central forest area, lower the large wall to the west and ride it all the way up. Head southwest for this secret sector. (sector 148)
- Head north from Secret #3, gently drop down, then hug the walls as you go west, south, then into the east wall to get into a secret cave. (sector 149)
- In the central forest area, lower the large wall to the west, then go to the south part of that wall. As it rises, go south into a cave, then shoot the barrels to the southwest and open the wall to get energy cell packs. (sector 154)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 1:09.14 | Elmle | 2020-03-11 | sv06-109.zip | |
NM speed | 2:03.60 | Graham Burgess (Grazza) | 2003-05-16 | sysv_nm.zip | |
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 7, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing west. (thing 0)
- facing west. (thing 1)
- facing west. (thing 2)
- facing west. (thing 3)
Statistics[edit]
Map data[edit]
Things | 323 |
Vertices | 870* |
Linedefs | 827 |
Sidedefs | 1283 |
Sectors | 156 |
Things[edit]
This level contains the following numbers of things per skill level:
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