MAP06 (TDUNN Series for Doom II)

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TDUNN Series for Doom II maps



This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06 is the sixth map of TDUNN Series for Doom II. It was designed by Travers Dunne and Alister Dunne.

Walkthrough[edit]

Map of MAP06
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the easternmost pool, on the southwest platform, carefully inch towards the central column and around to a switch (an arch-vile will be here on Hurt Me Plenty or higher). Flip the switch, then return to the northernmost pool. The soul sphere at the southeast corner will be available. (sector 14)
  2. On the pier where the yellow key is, open the wall with the electricity symbol to find a computer area map. (sector 48)
  3. At the easternmost pool, head to the northwest corner and shoot the metal wall to the south to find shotgun shells, ammo clips, and an energy cell. (sector 59)
  4. In the same pool, head to the northeast side and shoot the metal wall to the north to find more shotgun shells, ammo clips, and another energy cell. (sector 69)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains eleven spawn points:

  1. facing south. (thing 168)
  2. facing south. (thing 169)
  3. facing south-east. (thing 171)
  4. facing east. (thing 172)
  5. facing north-west. (thing 173)
  6. facing west. (thing 174)
  7. facing north. (thing 175)
  8. facing south. (thing 176)
  9. facing west. (thing 177)
  10. facing east. (thing 178)
  11. facing east. (thing 179)

Statistics[edit]

Map data[edit]

Things 187
Vertices 403*
Linedefs 447
Sidedefs 600
Sectors 75
* The vertex count without the effect of node building is 372.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]