MAP06 (TDUNN Series for Doom II)

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TDUNN Series for Doom II maps



This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06 is the sixth map of TDUNN Series for Doom II. It was designed by Travers Dunne and Alister Dunne.

Walkthrough[edit]

Map of MAP06
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. (sector 14)
  2. (sector 48)
  3. (sector 59)
  4. (sector 69)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains eleven spawn points:

  1. facing south. (thing 168)
  2. facing south. (thing 169)
  3. facing south-east. (thing 171)
  4. facing east. (thing 172)
  5. facing north-west. (thing 173)
  6. facing west. (thing 174)
  7. facing north. (thing 175)
  8. facing south. (thing 176)
  9. facing west. (thing 177)
  10. facing east. (thing 178)
  11. facing east. (thing 179)

Statistics[edit]

Map data[edit]

Things 187
Vertices 403*
Linedefs 447
Sidedefs 600
Sectors 75
* The vertex count without the effect of node building is 372.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]