MAP06 Bonus (Project Space)
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This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06 Bonus is the third bonus map of Project Space. It was designed by Robert Juhl.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the easternmost room, go to the east set of terminals and use the north terminal from the south side. This raises a step to the cage at the east end, which you can go through. At the end will be a BFG9000 to the north and a megasphere to the south (which is Secret #4). (sector 60)
- In the easternmost room, go to the south set of terminals and use the right terminal from the right side. Head to the east side and go north to find ammo and a green armor. (sector 229)
- In the easternmost room, go to the north set of terminals and use the left terminal from the leftt side. Head to the east side and go south to find a medikit, an energy cell pack, and a box of shotgun shells. (sector 231)
- See Secret #1. (sector 233)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on February 21, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing east. (thing 4)
- facing east. (thing 5)
- facing east. (thing 6)
- facing east. (thing 7)
Statistics[edit]
Map data[edit]
| Things | 471 |
| Vertices | 1485* |
| Linedefs | 1407 |
| Sidedefs | 2171 |
| Sectors | 269 |
* The vertex count without the effect of node building is 1183.
Things[edit]
This level contains the following numbers of things per skill level:
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