MAP07: Address Unknown (50 Shades of Graytall)
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MAP07: Address Unknown is the seventh map of 50 Shades of Graytall. It was designed by Michael Fraize (Marcaek) and uses the music track "E1M3" by Marc Gravelle, from Radix: Beyond the Void.
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Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- The first building of the map you are in has a rocket launcher. To reach it, exit out of the room its in to the right and use the wall where the candle is, revealing a teleporter which takes you to the rocket launcher. (sector 31)
- After collecting the blue key, a closet opens up with imps inside. Inside of this closet, use the wall on the right side to lower a lift leading you to armor bonuses, a berserk pack, and boxes of rockets. (sector 228)
- In the southwestern structure, a megasphere is on a pillar west of the structure. To get it, climb the steps as if you were going to the ledge with all of the zombiemen, then make a careful jump on the window to the west so you bounce off the window and then onto the megasphere platform. (sector 314)
- After opening the blue door in the southeast structure, jump from there not onto the ground below, but the ridge that holds the ground. Follow this ridge southwest to a star-shaped hole which functions as a teleporter, taking you to a ledge with rockets. (sector 339)
- After opening the blue door in the southeast structure, instead of dropping down, turn to the south to find a new opening with a teleporter. Use this teleporter to enter the northern structure of the map. (sector 400)
- From where you entered the northern structure of the map, drop down slowly to the left to a ledge with medikits. (sector 403)
- Along the large bend in the northern structure of the map are some steps. Climb them and lean to the left (towards the inside of the bend), then drop down slowly to a ledge with boxes of rockets and an armor. (sector 503)
Bugs[edit]
When straferunning, is easy to perform an accidental linedef skip at the east structure teleporter (linedef 764) leading to the west structure, making the player fall into the damaging floor below.
When the BFG9000 in the north is approached, a nearby wall lowers to release demons and an arch-vile. This reveals a missing texture (linedef 1840) visible as a flat bleed.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 0:53.69 | Aleksey Kamenev (4shockblast) | 2019-03-22 | 50s07p053.zip | Cross-listed from Pacifist |
| NM speed | |||||
| UV max | 30:00.26 | Spectre01 | 2018-01-09 | 50s07-3000.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | 0:53.69 | Aleksey Kamenev (4shockblast) | 2019-03-22 | 50s07p053.zip |
The data was last verified in its entirety on April 3, 2022.
Statistics[edit]
Map data[edit]
| Things | 503 |
| Vertices | 3451* |
| Linedefs | 3350 |
| Sidedefs | 5563 |
| Sectors | 527 |
Things[edit]
This level contains the following numbers of things per skill level:
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