MAP07: Bloodsea Keep (Master Levels)
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Bloodsea Keep is a map that is part of the Master Levels for Doom II. It was designed by Sverre André Kvernmo (Cranium), and is contained in the file BLOODSEA.WAD.
In the version for Doom + Doom II, this level uses the music track "Getting Too Tense".
Contents
Walkthrough[edit]
Essentials[edit]
There are three keys in the level. You can get the red and yellow keys at any time but to get the blue key you have to have the red one.
Red key[edit]
- From the starting point open the door in front you to get to a courtyard with a blood fountain in the middle.
- Go to the end of the courtyard and open the door to get inside to the main room.
- Go through the west passage and then straight upstairs.
- From the room with four red firesticks, go straight towards the end of the long corridor and press the skull button to the left to lower the platform in the middle of the courtyard with the red key on it.
- You cannot leap down from the balcony. Open the wooden door to get outside. Leap down to the courtyard and grab the red skull key before the platform rises.
Blue key[edit]
- Enter the main room again and head to the east passage, then to the library.
- In the library, go upstairs, and then to the very end of the long corridor.
- Now get outside to the parapets. Enter the door with the skull on the red bricks (it requires the red key) to get to a small room with the blue skull key. Grab the key.
Yellow key[edit]
- Inside the main room, head to the west passage, then the north hallway.
- Proceed until you reach a balcony with a lost soul and several items to collect, then proceed again along the corridor and head left.
- Enter the room with a circular lava pit in the middle, then head to your left along the corridor.
- In the room where another balcony and a fireplace are, enter the fireplace and open the secret door in it.
- Press the gargoyle button. If you try to get out of the room you will be teleported out of the fireplace.
- Return to the lava pit, leap down, enter the alcove and use a teleporter.
- Now you are on the top of the bookcase in the library. The yellow key lies on the far south-eastern bookcase. To get it you have to walk on across several bookcases.
Exit[edit]
- Now when you have all three keys, you need to make your way to the exit. In the main room, ascend the central dual staircases and open the red door.
- Go along the long corridor and open the blue door at the end.
- In the marble room enter the last door that requires the yellow key.
- Now you are in the red cave with two columns. In order to lower a metallic platform before you, four buttons located in four corners of cave must be pressed one by one. First, go to the south-west corner and use two green lifts. Press the button in the alcove and beware the crusher. Do the same with the north-western, north-eastern and south-eastern corners.
- When the aforementioned metallic platform lowers, go up the stairs to the area where a black throne is. Walk around the throne and press the button on the back of it to open the door with the exit room. Enter the teleporter to finish this level.
Other points of interest[edit]
Secrets[edit]
- There is a switch hidden behind one of the curtains in the library. This opens the northern wall with a picture above the library which contains eight sets of four shotgun shells and a super shotgun on the column which will lower as you enter. (sector 224)
- At the end of the long corridor beside the blue key door, open the shadowy eastern wall with the red flag (it requires the red key) to enter a dungeon-like area. Further in, there are cells containing monsters and various items that can be opened manually. There is a room to the left containing a supercharge (shoot the fireplace to escape when it traps you inside). Further yet, a slow crusher will activate. At the farthest end are many more cells (where opening one might open others) around a semicircular room counted as secret. If playing on I'm too young to die or Hey, not too rough there is a berserk pack here. (sector 234)
- Before dropping down to the pit with lava and an alcove containing a teleport pad that deposits you in the library, open the marble wall with lion art. There is a megaarmor behind it. (sector 284)
- Only on Hurt me plenty and higher. You first need to kill the mancubus to reach this secret as the doors are opened after its death. The mancubus stands in the western part of the blood pool surrounding the whole level. Once the mancubus is killed, head north to find an opened alcove that contains three lost souls and a chaingun with ammo and a teleport leading you to the entrance hall. (sector 322)
Bugs[edit]
There are a few bugs associated with secret #4:
- While playing on either I'm too young to die or Hey, not too rough the mancubus that opens this secret after his death is absent, making it impossible to enter the secret. This is because doors with tag 666 on map slot MAP07 open after all mancubi are dead, but do nothing when the mancubi are absent to begin with.
- Because of special behaviour for tag 666 on map slot MAP07, if played using the combined wad, which puts this map in a different slot, on a port that does not have special handling for that WAD, then it will not be possible to reach the secret as the wall will not lower when the mancubus is killed.
One teleport landing (thing 375), which makes monsters trying to walk out of the secret #4 dungeon teleport into the north red cave instead, is not flagged to appear on the two easiest skills. This makes the teleporter not work on those skills.
A deathmatch start (thing 294) is not flagged to appear on the two easiest skills, but because of special handling in the engine, it functions normally on all skill levels.
The player can leap out of one of the windows in the western tower (where room with a fireplace is located) to the external blood. Because it does not have a damaging special it is not possible to get out. Eventually, the player can trigger a visplane overflow there.
The corner button in the north to reveal the throne has an invisible trigger (linedef 1775) in front of it that blocks use attempts until the player gets closer to the button than would appear necessary. This is particularly unlucky because there is a crusher overhead preventing the player from taking their time with the button.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 4:53.37 | Bainshie-Doom | 2022-10-22 | BLOODSEAm-453.zip | |
NM 100S | 5:48.77 | Jean-Charles Dorne (JCD) | 2021-07-08 | blons548.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 15, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing north-east. (thing 3)
- facing north. (thing 4)
- facing west. (thing 5)
- facing south. (thing 6)
- facing south. (thing 173)
- facing north. (thing 185)
- facing west. (thing 294)
Statistics[edit]
Map data[edit]
Things | 399 |
Vertices | 2009* |
Linedefs | 1907 |
Sidedefs | 2776 |
Sectors | 347 |
Things[edit]
This level contains the following numbers of things per skill level:
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