MAP07: Castle (Strife)
|Strife levels (07-12 & 31)|
Castle and Temple
- 1 Overview
- 2 Walkthrough
- 3 Areas / screenshots
- 4 Speedrunning
- 5 Deathmatch
- 6 Statistics
- 7 Technical information
- 8 Inspiration and development
- 9 Trivia
- 10 See also
- 11 Sources
- 12 External links
When the player has accomplished Macil's first few missions (freed the prisoners, destroyed the power crystal and opened the castle gate in the sewers), he participates in the assault to the castle along with many Front's rebel troops. The castle is defended by stalkers, sentinels, acolytes and crusaders. There are some ceiling turrets on the three highest skill levels as well.
You are sent in to find and kill the Programmer, who controls the AI of the acolytes. The Programmer is located in the keep at the back of the castle. The audience chamber and the training facility are two other accessible levels. After you kill the Programmer, the castle begins to serve as the new Front base.
The reclamation tank
You first enter this level from the sewers, during a task to reach the castle's waste reclamation tank. Turn left and climb the stairs, then ride the lift upwards and climb the next set of steps to the top. Head forward to the silver door (watching out for an acolyte on the right) and go through to an outdoor area with a water pool. Follow the stone walkway past some bars, dispatching one or two stalkers on the way, and head down the steps to a wooden door. Go through and throw the switch next to the peasant (who will remind you about the reclamation tank if spoken to).
Head back up the steps to the bars you passed earlier, which have now lowered, to find a sewage pool - this is the tank you need to access. Turn the valve on the pipe east of this pool to lower the sewage, then jump into the sewage immediately and activate an environmental suit (if you wait too long, you will have to make a long drop into the pit and will receive falling damage). Go into either tunnel to return to the sewers.
The Front raid
For the Front's raid on the castle, you enter from the castle's western gate. Climb the steps and BlackBird will inform you that the Programmer is in one of three possible locations: a computer room, a keep or a long hallway. Open the large gate ahead and go through to find Front soldiers battling the Order's forces; fight or avoid the enemies as you see fit, but as the castle is heavily guarded you may want the rebels to draw enemy fire away from you.
Head north-east around the large building in front of you, watching out for the floors that lower to your right to release crusaders. After going through a large archway flanked by statues, go south-east to find a bridge across the river. Cross it and look left to see a stone building with gray pillars - head into the doorway and take the stairs down to the audience chamber.
To the keep
After returning from the audience chamber with the silver key, leave the pillared building and look east to see a wall between two guard towers. North and south of this wall are doors with Sigil markings that require the silver key to open. Go through either door and climb the staircase behind them. At the top, follow the passage to get into the guard towers you saw earlier and press the buttons inside them to lower the wall blocking access to the Programmer's keep. Drop out of the tower and head east to the dragon door between the two green pillars to enter the keep.
Other points of interest
There is a guard training facility within the castle grounds; it is not required to progress the game, but completing it will reward you with a stamina implant. Before crossing the bridge that spans the river, turn round and look north-west to see a doorway. Go through and BlackBird will comment that this is the "long hallway" she mentioned earlier. Follow the hallway to a set of silver steps, then climb these to a round lift, which will take you down to the passage leading to the training facility.
There are no official secrets on this level.
A stone walkway runs around the outer wall of the castle grounds. It is blocked by several doors which are locked and can never be opened in single-player because they require the chapel key, which is obtained after this level becomes inaccessible.
- a targeter (Thing 464),
- three bullet clips (480, 481 and 482),
- four energy packs (493, 494, 497 and 498),
- a box of bullets (503),
- a pack of HE grenades (507),
- a pack of phosphorous grenades (535),
- a pack of poison bolts (537),
- a mini-missile launcher (544),
- a medical kit (557).
The teleport map spots 1 through 3 and 5 (Things 13 through 16) have no skill flags set either, but because of special handling in the engine, they function normally in the level.
Areas / screenshots
Routes and tricks
This level contains twenty-six spawn points:
- facing east. (thing 109)
- facing north. (thing 110)
- facing west. (thing 111)
- facing south-west. (thing 112)
- facing south-east. (thing 113)
- facing north. (thing 114)
- facing south-west. (thing 115)
- facing west. (thing 116)
- facing east. (thing 117)
- facing west. (thing 118)
- facing west. (thing 119)
- facing north. (thing 120)
- facing east. (thing 121)
- facing north. (thing 122)
- facing east. (thing 123)
- facing east. (thing 124)
- facing north. (thing 195)
- facing east. (thing 196)
- facing west. (thing 197)
- facing north. (thing 198)
- facing west. (thing 199)
- facing south-east. (thing 237)
- facing west. (thing 277)
- facing west. (thing 349)
- facing west. (thing 350)
- facing north-west. (thing 362)