MAP07: Castle (Strife)


Strife levels (07-12 & 31)
Castle and Temple

Castle and Temple
  • 07-12 & 31
Bishop's Fortress
Commons and Factory
Loremaster and Entity
Extra levels
This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP07: Castle is the Order's headquarters in Strife. It uses the music track "Strike".


Spoiler Warning: Plot details follow.

When the player has accomplished Macil's first few missions (freed the prisoners, destroyed the power crystal and opened the castle gate in the sewers), he participates in the assault to the castle along with many Front's rebel troops. The castle is defended by stalkers, sentinels, acolytes and crusaders. There are some ceiling turrets on the three highest skill levels as well.

You are sent in to find and kill the Programmer, who controls the AI of the acolytes. The Programmer is located in the keep at the back of the castle. The audience chamber and the training facility are two other accessible levels. After you kill the Programmer, the castle begins to serve as the new Front base.

Spoilers end here.


Map of Castle
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets.


Other points of interest[edit]

Once you get the silver key in the audience chamber, you can access the northwestern room of the hospital. The place contains two med patches, four medical kits and a surgery kit.


There are no official secrets on this level.


The following multiplayer Things have no flags set for any of the three difficulty classes, so they do not actually appear in the level:

The teleport map spots 1 through 3 and 5 (Things 13 through 16) have no skill flags set either, but because of special handling in the engine, they function normally in the level.

Areas / screenshots[edit]


Routes and tricks[edit]


Player spawns[edit]

This level contains twenty-six spawn points:

  1. facing east. (thing 109)
  2. facing north. (thing 110)
  3. facing west. (thing 111)
  4. facing south-west. (thing 112)
  5. facing south-east. (thing 113)
  6. facing north. (thing 114)
  7. facing south-west. (thing 115)
  8. facing west. (thing 116)
  9. facing east. (thing 117)
  10. facing west. (thing 118)
  11. facing west. (thing 119)
  12. facing north. (thing 120)
  13. facing east. (thing 121)
  14. facing north. (thing 122)
  15. facing east. (thing 123)
  16. facing east. (thing 124)
  17. facing north. (thing 195)
  18. facing east. (thing 196)
  19. facing west. (thing 197)
  20. facing north. (thing 198)
  21. facing west. (thing 199)
  22. facing south-east. (thing 237)
  23. facing west. (thing 277)
  24. facing west. (thing 349)
  25. facing west. (thing 350)
  26. facing north-west. (thing 362)


Map data[edit]

Things 593
Vertices 2999*
Linedefs 3126
Sidedefs 4088
Sectors 521
* The vertex count without the effect of node building is 2539.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]