MAP07: Caughtisle (Plutonia: Revisited Community Project)
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| PRCP maps 01-11 |
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(01 - 11) |
MAP07: Caughtisle is the seventh level of Plutonia: Revisited Community Project. It was designed by Josh Sealy (Joshy) and uses the music track "Overload" by John Weekley (PRIMEVAL). The par time defined in MAPINFO is 2:00.
Contents
Walkthrough[edit]
Essentials[edit]
You begin in a square room which has a mancubus and cyberdemon (or two cyberdemons on Hurt Me Plenty skill level or higher) standing on two podiums, with the yellow skull key in between them. Kill the cyberdemons as quickly as possible followed by the mancubi that take their place to lower the barriers blocking the northern and southern doorways, then go outside to deal with the arachnotrons and arch-viles that teleport in. Once the last arachnotron is dead, a floor will rise allowing you to reach the western building.
Go up the stairs on the east side of the outer walkway to reach a platform overlooking the east podium, then run across this podium to reach the yellow key, which will cause some revenants to appear. Go to the small building on the west side of the map and open the yellow bar inside to access a switch, flip it then go to the building on the east side to find a revenant (or arch-vile on HMP or higher) guarding the exit teleporter.
Other points of interest[edit]
Secrets[edit]
- The sector around the starting point is a secret and is impossible to miss. (sector 23)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 0:07.51 | Kyle McAwesome | 2025-04-14 | prcp07p751.zip | Cross-listed from Pacifist |
| NM speed | |||||
| UV max | 2:56.97 | j4rio | 2011-05-07 | pv07-256_j4rio.zip | |
| NM 100S | 0:07.74 | Kyle McAwesome | 2025-04-14 | prcp07s774.zip | |
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | 0:07.51 | Kyle McAwesome | 2025-04-14 | prcp07p751.zip | |
| NoMo | 0:07.80 | Aleksey Kamenev (4shockblast) | 2014-12-09 | pv07o780.zip | |
| NoMo 100S | 0:13.89 | Looper | 2013-07-20 | prcpnomo.zip |
The data was last verified in its entirety on June 15, 2025.
Statistics[edit]
Map data[edit]
| Things | 168 |
| Vertices | 980* |
| Linedefs | 1009 |
| Sidedefs | 1657 |
| Sectors | 139 |
* The vertex count without the effect of node building is 819.
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
This level is inspired by Caughtyard, Enemy Caught, and Simple Prison-Yard, the seventh levels of The Plutonia Experiment, Plutonia 2, and Speed of Doom, respectively. The level was constructed in two days, using Doom Builder 2.
