MAP07: Caughtyard (The Plutonia Experiment)

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Plutonia maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Caughtyard is the seventh map of The Plutonia Experiment. It was designed by Dario Casali and uses the music track "I Sawed The Demons" from Doom. Interestingly, on Hurt me plenty or higher, this is the first Plutonia map to feature zombieman enemies.

Walkthrough[edit]

Map of Caughtyard
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

The beginning task of this level is similar to the beginning MAP07 from Doom II; all the mancubi at ground level need to be killed before the rest of the level opens up. After killing them, lifts will be revealed. Go to either lift and lower it, travel along the way until you find a gap that leads to the megasphere and the yellow key. Run fast toward it (an arch-vile will appear which keeps teleporting between two cages), go back again to any of the lifts and find the yellow door, open it and press the switch (a Hell knight will teleport in instantly).

Go back to the gap, again lower the lifts but do not go up, because the bridges are connected with the outer area now. Go and find a brown door, open it and clear your way down to the exit.

Secrets[edit]

  1. At the end of the level, enter the room in the immediate vicinity of the exit teleporter, but DO NOT walk into the teleporter itself. Crossing into this room causes a pair of secret rooms to open at the opposite end of the green-walled corridor. These rooms contain four chaingunners, four stimpacks, a green armor, a backpack, and various ammunition. Entering either room triggers the secret. (sector 39)

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

It is possible to bypass the yellow key by letting the arch-vile blast you over the moat, although you still need to grab the key to release the arch-vile.

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:20 xepop 2010-01-05 pl07-020.zip
NM speed 00:21 xepop 2010-01-05 pn07-021.zip
UV max 01:38 Jim Leonard (Xit Vono) 2006-01-28 pl07-138.zip
NM100S 00:34 Jim Leonard (Xit Vono) 2006-01-27 ps07-034.zip
UV -fast 02:12 Casey Alvis (Altima Mantoid) 2012-04-11 pf07-212.zip
UV -respawn 01:23 Aleksey Kamenev (4shockblast) 2014-03-16 pr07-123.zip
UV Tyson 36:08 Jim Leonard (Xit Vono) 2006-04-01 pt073608.zip
UV pacifist

The data was last verified in its entirety on July 6, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:19.57 El Juancho 2022-04-11 pl07-019.zip
NM speed 0:21.17 xepop 2010-01-05 pn07-021.zip
UV max 1:18.34 mhrz 2024-10-27 pl07-11834.zip
NM 100S 0:31.49 aconfusedhuman 2021-03-13 pl07ns31.49.zip
UV -fast 1:37.46 Aleksey Kamenev (4shockblast) 2017-07-22 realfast.zip
UV -respawn 1:14.03 Orii 2024-03-18 pl07r114.zip
UV Tyson 9:20.37 j4rio 2018-05-13 pl07t920.zip
UV pacifist 3:37.71 Zero-Master 2019-09-08 pl07p337.zip

The data was last verified in its entirety on November 8, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south-west. (thing 46)
  2. facing north-east. (thing 47)
  3. facing east. (thing 48)
  4. facing north-west. (thing 49)
  5. facing west. (thing 50)
  6. facing west. (thing 51)
  7. facing north-west. (thing 52)
  8. facing south-east. (thing 54)

Statistics[edit]

Map data[edit]

Things 130
Vertices 514*
Linedefs 515
Sidedefs 774
Sectors 47
* The vertex count without the effect of node building is 421.

Things[edit]

This level contains the following numbers of things per skill level:

External links[edit]