MAP07: Caughtyard (The Plutonia Experiment)


Plutonia maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Caughtyard is the seventh map of The Plutonia Experiment. It was designed by Dario Casali and uses the music track "I Sawed The Demons" from Doom. Interestingly, on Hurt me plenty or higher, this is the first Plutonia map to feature zombieman enemies.


Map of Caughtyard
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


The beginning task of this level is similar to the beginning MAP07 from Doom II; all the mancubi at ground level need to be killed before the rest of the level opens up. After killing them, lifts will be revealed. Go to either lift and lower it, travel along the way until you find a gap that leads to the megasphere and the yellow key. Run fast toward it (an arch-vile will appear which keeps teleporting between two cages), go back again to any of the lifts and find the yellow door, open it and click the switch (instant Hell knight will teleport).

Go back to the gap, again lower the lifts but do not go up, bridges are connected with the outer area now. Go and find a brown door, open it and clear your way down to the exit.


  1. At the end of the level, enter the room in the immediate vicinity of the exit teleporter, but DO NOT walk into the teleporter itself. Crossing into this room causes a pair of secret rooms to open at the opposite end of the green-walled corridor. (sector 39)

Areas / screenshots[edit]


Routes and tricks[edit]

It is possible to bypass the yellow key by letting the arch-vile blast you over the moat, although you still need to grab the key to release the arch-vile.

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:20 xepop 2010-01-05
NM speed 00:21 xepop 2010-01-05
UV max 01:38 Jim Leonard (Xit Vono) 2006-01-28
NM100S 00:34 Jim Leonard (Xit Vono) 2006-01-27
UV -fast 02:12 Casey Alvis (Altima Mantoid) 2012-04-11
UV -respawn 01:23 Aleksey Kamenev (4shockblast) 2014-03-16
UV Tyson 36:08 Jim Leonard (Xit Vono) 2006-04-01
UV pacifist

The data was last verified in its entirety on July 6, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:19.57 El Juancho 2022-04-11
NM speed 0:21.17 xepop 2010-01-05
UV max 1:27.71 Zero-Master 2021-08-26
NM 100S 0:31.49 aconfusedhuman 2021-03-13
UV -fast 1:37.46 Aleksey Kamenev (4shockblast) 2017-07-22
UV -respawn 1:23.94 Aleksey Kamenev (4shockblast) 2014-03-16
UV Tyson 9:20.37 j4rio 2018-05-13
UV pacifist 3:37.71 Zero-Master 2019-09-08

The data was last verified in its entirety on June 1, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing south-west. (thing 46)
  2. facing north-east. (thing 47)
  3. facing east. (thing 48)
  4. facing north-west. (thing 49)
  5. facing west. (thing 50)
  6. facing west. (thing 51)
  7. facing north-west. (thing 52)
  8. facing south-east. (thing 54)


Map data[edit]

Things 130
Vertices 514*
Linedefs 515
Sidedefs 774
Sectors 47
* The vertex count without the effect of node building is 421.


This level contains the following numbers of things per skill level:

External links[edit]