MAP07: City Hall (Invasion II)

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Invasion II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
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MAP07: City Hall is the seventh map of Invasion II. It was designed by Paul Fleschute (Moe) and uses the music track "".

Walkthrough[edit]

Map of City Hall
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open up the long hallways at the west end of city hall, then, on the right side of the center wall, open the east wall to find a plasma gun. (sector 126)
  2. In the room with mancubi and arachnotrons, head to the southwest corner and open the west wall to find an invulnerability. (sector 128)
  3. Kill all of the mancubi, then head to the southwest building to find a megasphere. (sector 131)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:34.23 Elmle 2021-09-25 inv07-634.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

Statistics[edit]

Map data[edit]

Things 285
Vertices 2716*
Linedefs 2561
Sidedefs 4058
Sectors 429
* The vertex count without the effect of node building is 2123.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]