MAP07: Damned Hallways (2048 Unleashed)


2048 Unleashed maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

All Hope for Terror

33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48
Secret map: 49

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Damned Hallways is the seventh map of 2048 Unleashed. It was designed by sincity2100 and uses the music track "Backfire" by Paul Corfiatis.


Map of Damned Hallways
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Take the shotgun and open the door in front of you to confront two shotgun guys - a metal column holding a super shotgun will also lower to reveal a demon (or cacodemon on Hurt Me Plenty (HMP) skill level or higher. Turn right and head through a doorway blocked by two chaingunners on Ultra-Violence (UV) and Nightmare (NM) skill levels. Climb up the stairs in the next room to dispatch some zombies (and a Hell knight on HMP) then press the switch between the computer terminals which will open a door to the north, as well as opening two closets behind you containing a demon, plus other monsters depending on skill level.

Head through the door you just opened and follow the walkway round to a pillar holding the yellow keycard - take the rocket launcher next to the pillar then continue following the walkway to a switch between yellow key strips - flip the switch to lower the key pillar, then kill two knights/barons of Hell which teleport in to defend it. Take the yellow key then drop to the floor below and look south-east to see a door (requiring the yellow key) between two tall lamps. Open the door (which has a cacodemon waiting behind it on HMP or higher) then turn left and climb the stairs to a walkway. Follow the walkway past several zombies until you reach the blue keycard sitting on a small pillar.

Drop to the floor then look north to see a lift which you can ride up to a platform (with an arachnotron on HMP or higher). Go through the door here then return to the start point, where you will find a small door between two floor lamps that requires the blue key to open - go through it and collect the red keycard, which will cause two revenants to appear behind you on HMP or higher, then go back to where you found the yellow key and flip the switch here (between two red key strips) to open doors on either side and release a number of demons and zombies. Go through the doors and throw the switch in the north wall, which will open a closet behind you and reveal two or three revenants (plus an arch-vile on HMP or higher) - enter the closet and step on the red teleporter pad to finish the level.

Other points of interest[edit]

Pressing the switch in the south-west room will open two closets containing monsters. The closet with the knight/baron also contains a backpack.


  1. To the west of where the blue key is, open the west wall and use the lift to go up. Open the next wall here to reach a plasma gun, energy cells and an armor. (sector 164)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:13.60 cryoniq 2021-09-05
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 3, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 152)
  2. facing north. (thing 153)
  3. facing north. (thing 154)
  4. facing west. (thing 155)


Map data[edit]

Things 156
Vertices 1140*
Linedefs 1181
Sidedefs 1832
Sectors 204
* The vertex count without the effect of node building is 992.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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