MAP07: Dead End (Kill! Zone)

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Kill! Zone maps
This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
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MAP07: Dead End is the seventh and final map of Kill! Zone. It was designed by Don Howard and uses the music track "".

Walkthrough[edit]

Map of Dead End
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After you get the red key, go around the terminals where it was and open the wall to the west that juts out from the terminal. The hidden passage here leads back to the starting point. (sector 89)
  2. At the west side of the map with the bridge over nukage, open the south door, then open the wall west of the door to find an imp and a soul sphere. (sector 217)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 02:12 Graham Burgess (Grazza) 2003-02-16 kz17-212.zip
NM speed 04:16 Graham Burgess (Grazza) 2003-02-17 kz17n416.zip
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 5, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north-east. (thing 106)
  2. facing south-east. (thing 107)
  3. facing south-west. (thing 108)
  4. facing north-west. (thing 109)

Statistics[edit]

Map data[edit]

Things 579
Vertices 1711*
Linedefs 1839
Sidedefs 2780
Sectors 365
* The vertex count without the effect of node building is 1491.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]