This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
MAP07: Death Alley is the seventh map of Whispers of Satan. It was designed by Kristian Aro, and uses the music track "Industrial Impact" by Paul Corfiatis.
Walkthrough[edit]
Essentials[edit]
Go all the way through the hallway until you appear outside. Watch out for the chaingunners on the walls of the building, and flip the nearby switch to open the doors of that building. Here, you can find a BFG9000 behind a wall of mancubi and revenants. Picking up the weapon triggers cloests with more mancubi in them. Make sure to kill all of the mancubi here, then head back outside towards the switch you just pressed. The switch on the opposite side will be available once all the mancubi have been killed. It opens another building with a spider mastermind and some arachnotrons. Kill them and flip the large skull switch in their room. This lowers bars on the western side of the courtyard. Go here and you will notice you need to raise a bridge leading south. Head for the next building to the west and flip the switch to open the doors to that building. Maneuver around the crates going counter-clockwise until you find a switch to press. It raises the bridge so you can go south. Go to that bridge and head across, looking out for monsters in the next yard. Open the door here and kill the enemies directly behind it, then enter the lift for it to slowly lower. Kill the arch-vile at the end and exit the map.
Other points of interest[edit]
Secrets[edit]
- In the room with the spider mastermind and arachnotrons, just to the left of the large skull switch is a damaged wall. Open it to get a cell charge pack and a berserk pack. (sector 398)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
Miscellaneous demos[edit]
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing north. (thing 225)
- facing north. (thing 226)
- facing north. (thing 227)
- facing north. (thing 228)
- facing north. (thing 229)
- facing north. (thing 230)
- facing north. (thing 231)
- facing north. (thing 232)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 7534.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
2
|
Shotgun guy |
4
|
Heavy weapon dude |
3 |
8 |
9
|
Imp |
11 |
13 |
17
|
Demon |
11 |
15 |
20
|
Spectre |
2 |
3 |
4
|
Revenant |
2 |
4 |
8
|
Hell knight |
0 |
1 |
0
|
Baron of Hell |
0 |
0 |
1
|
Arachnotron |
5 |
8 |
10
|
Mancubus |
11 |
16 |
20
|
Arch-vile |
0 |
1 |
1
|
Spiderdemon |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chaingun |
1
|
Rocket launcher |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
2
|
Box of bullets |
6
|
4 shotgun shells |
4
|
Box of shotgun shells |
7
|
Rocket |
2
|
Box of rockets |
17
|
Energy cell |
7
|
Energy cell pack |
3
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
7
|
Medikit |
9
|
Armor |
1
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
6
|
Health bonus |
4
|
Supercharge |
1
|
Berserk |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
2
|
Teleport landing |
11
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
2
|
Shotgun guy |
4
|
Heavy weapon dude |
3 |
8 |
9
|
Imp |
11 |
13 |
17
|
Demon |
11 |
15 |
20
|
Spectre |
2 |
3 |
4
|
Revenant |
2 |
4 |
8
|
Hell knight |
0 |
1 |
0
|
Baron of Hell |
0 |
0 |
1
|
Arachnotron |
5 |
8 |
10
|
Mancubus |
11 |
16 |
20
|
Arch-vile |
0 |
1 |
1
|
Spiderdemon |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
4
|
Super shotgun |
4
|
Chaingun |
2
|
Rocket launcher |
2
|
Plasma gun |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
2
|
Box of bullets |
8
|
4 shotgun shells |
4
|
Box of shotgun shells |
15
|
Rocket |
2
|
Box of rockets |
8
|
Energy cell |
9
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
9
|
Medikit |
9
|
Armor |
9
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
6
|
Health bonus |
4
|
Berserk |
1
|
Partial invisibility |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
8
|
Exploding barrel |
2
|
Teleport landing |
11
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]