MAP07: Elsewhere (Dimension of the Boomed)


Dimension of the Boomed maps
This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Elsewhere is the seventh map of Dimension of the Boomed. It was designed by Stephen Wadsworth (Urthar), and the par time is 15 seconds.


Map of Elsewhere
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


This map is very similar to the original Quake start map. You get to choose the skill level and then the episode. Except that this time, skill levels don't change the current game skill level and you only get to choose to start the next map from the Episode 3 path. The other paths act like Credits, thanking the player for playing and awaiting them in the future episodes of the entire trilogy.

Because of how the previous map ended, the player will arrive this map in a poor state, assuming a continuous playthrough. The skill portals do not change the skill level. Instead, depending of the chosen skill level, they will supply the player with health/armor or nothing at all.

The easy portal gives the player a megasphere, the normal portal gives the player 100% health and green armor and the hard portal gives the player nothing to start the next level with. If the player cares about getting 100% items, they can choose the easy portal and they will be given a megasphere through voodoo-doll trickery, which also allows starting the next level in the best state possible, without affecting the current skill level chosen.

Other points of interest[edit]


There are no official secrets on this map.


Demo files[edit]

Areas / screenshots[edit]


As this level does not contain any monsters or secrets, all categories except UV speed/pacifist are redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed

The (absence of) data was last verified in its entirety on February 21, 2022.


Map data[edit]

Things 58
Vertices 3783*
Linedefs 4816
Sidedefs 8567
Sectors 1520
* The vertex count without the effect of node building is 3131.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]