MAP07: Final Invader (8 Bits Deathmatch)

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8 Bits Deathmatch maps
This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
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MAP07: Final Invader is the seventh and final map of 8 Bits Deathmatch, a multiplayer episode WAD. It was designed by Emmanuel Rousseau (G0dCells) and uses the music track "".

Analysis[edit]

Spawn pointsUnmarked
Map of Final Invader

Map layout[edit]

Player spawns[edit]

This level contains nine spawn points:

  1. facing south. (thing 2)
  2. facing south. (thing 3)
  3. facing west. (thing 4)
  4. facing south-east. (thing 20)
  5. facing north-west. (thing 21)
  6. facing north-east. (thing 24)
  7. facing south. (thing 26)
  8. facing south. (thing 28)
  9. facing north-west. (thing 68)

Bugs[edit]

The following things have no flags set for any of the three difficulty classes, so they do not actually appear in the level:

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 90
Vertices 900*
Linedefs 756
Sidedefs 1313
Sectors 102
* The vertex count without the effect of node building is 664.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Super shotgun 8
Chaingun 5
Rocket launcher 6
Plasma gun 0 1 1
Ammunition 1-2 3 4-5
Box of shotgun shells 1
Rocket 14
Energy cell pack 1
Health & Armor 1-2 3 4-5
Stimpack 5
Medikit 4
Armor 1
Items 1-2 3 4-5
Armor bonus 0 14 14
Backpack 2
Miscellaneous 1-2 3 4-5
Deathmatch start 9
Teleport landing 1

See also[edit]

External links[edit]