MAP07: Floodgates (Interception)

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Interception maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
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MAP07: Floodgates is the seventh map of Interception. It was designed by Matthew D. (Matt534Dog) and uses the music track " ".

Walkthrough[edit]

Map of Floodgates
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head straight up to the door north of the start. As you do, you will notice the plasma gun pillar lower. Quickly open the door, then turn left and jump to the water to the south, then pick up the plasma gun before it rises. (sector 21)
  2. After killing the two mancubi on this map, return to where Secret #1 is to find the bars nearby have lowered. Go through to the next pool to find a soul sphere. (sector 57)
  3. At the end area, take a lift up to the balcony above, then hug the wall on the north side until you go through and find a hidden passage, which leads to energy cell packs and another soul sphere. (sector 182)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 316
Vertices 898*
Linedefs 981
Sidedefs 1454
Sectors 199
* The vertex count without the effect of node building is 795.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]