This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
MAP07: Geothermal Gymnastics is the seventh and final map of DBP01: Monuments of Mars. It was designed by NoisyVelvet and uses a MIDI rendition of "Central Park" by Matt Gray, from Last Ninja 2 (sequenced by Chris Holm), as its music track.
Walkthrough[edit]
Map of Geothermal Gymnastics
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Head into the tower directly south of the red key (the tower with three heavy weapon dudes and an arch-vile that is released in the lock-in trap) and press on the misaligned texture on the southwestern most wall to lower it, revealing a supercharge. (sector 185)
- From the blue key area, run east across the smaller islands to the main island (where the arch-vile appears after the blue key is grabbed). Run north to the adjacent island and head east. At the northern corner of the island there is a small cave below the main island. Run off the northwest edge of the island into the cave for two radiation shielding suits, three medikits and, if playing on Hurt Me Plenty or higher, a computer area map. (sector 194)
- After grabbing either the red or blue key, each locked door will ultimately lead to one of two large pillars containing a button that will lower several floors, creating the path to obtain the yellow key. After hitting this button, return to the area just north of the starting area. Head west and run across to the small island which will have opened up to reveal an area with three radiation suits, two backpacks, and several boxes of shells and rockets. Enter this area and look east for a small switch. Shoot the switch to open a door to the west containing a supercharge. Head towards the supercharge and look north for a small button which will lower the floor panel with the four red lights, allowing entry to the alcove with the supercharge. (sector 223)
Demo files[edit]
Areas / screenshots[edit]
Near the start of the map
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on October 26, 2024.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 5067.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
90 |
172 |
172
|
Shotgun guy |
8
|
Heavy weapon dude |
7
|
Imp |
22
|
Demon |
23 |
40 |
40
|
Revenant |
8 |
10 |
10
|
Cacodemon |
2 |
3 |
3
|
Arachnotron |
3
|
Mancubus |
3
|
Arch-vile |
6 |
8 |
8
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Super shotgun |
3
|
Chaingun |
2
|
Rocket launcher |
2
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
6
|
Box of bullets |
4 |
6 |
6
|
4 shotgun shells |
23 |
25 |
25
|
Box of shotgun shells |
9
|
Rocket |
14
|
Box of rockets |
13 |
17 |
17
|
Energy cell |
0 |
1 |
1
|
Energy cell pack |
1
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
2
|
Medikit |
49 |
56 |
56
|
Armor |
1 |
2 |
2
|
Megaarmor |
1 |
1 |
0
|
Items |
1-2 |
3 |
4-5
|
Health bonus |
7 |
8 |
8
|
Supercharge |
2
|
Megasphere |
2
|
Backpack |
5 |
6 |
6
|
Berserk |
2 |
4 |
4
|
Computer area map |
0 |
1 |
1
|
Radiation shielding suit |
12 |
13 |
13
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Teleport landing |
12
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]