MAP07: Ghost House (Doom: The Golden Souls)

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Doom: The Golden Souls maps 00-10

(00 - 10)
11 12 13 14 15 16 17 18 19 20 21
22 23 24 80

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
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MAP07: Ghost House is the seventh map of Doom: The Golden Souls. It was designed by Andrea Gori (Batandy) and uses as its music track a remix of the "Ghost House Theme" from Super Mario World.

Walkthrough[edit]

Map of Ghost House
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head behind the shack in the graveyard to find this Big Coin. (thing 53)
  2. Use the eye switch in the library, then quickly run to the left side to the moving bookshelf and at the west side, the floor will rise. The bookshelf here has a book jutting out, which you should use. This causes another bookshelf in the library to open, which will stay open for fifteen seconds. It's possible, if you are fast, to press the eye switch, run up to the platform, use the book, then get back on the platform, ride it down, and go past the moving bookshelf before it closes all the way. You can find coins, boxes of cannonballs, and the Big Coin behind the north bookshelf that opened. (thing 210)
    • It is also possible, after using the book, to exit to the lobby through the room mentioned in Secret #3, run down to the ground floor and return to the library through the right door behind the stairs.
  3. Play the piano in the room north of the center hall to open a compartment to the southwest, containing this Big Coin. (thing 220)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 395
Vertices 941
Linedefs 1230
Sidedefs 1974
Sectors 315

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]