MAP07: Go Down (Sin City)


Sin City maps
This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
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MAP07: Go Down is the seventh map of Sin City. It was designed by Kurt Maples.


Map of Go Down
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the south-east is a circular building which has several switches. One of these switches raises the floor (the other two lower it once raised). Raise the floor twice, allowing access to a room with ten boxes of shotgun shells, and a room (which counts as secret) with nine boxes of bullets. (sector 169)
  2. After entering the main building via the south entrance, go up the western staircase. In the southwest is a satyr that is lower than the others - this marks a secret lift containing a box of shotgun shells. (sector 148)
  3. The hanging leg textured wall east of #2 is a secret door leading to a room with a shotgun guy (easy skill) or a revenant (medium and hard skills). There is also a switch here which lowers a lift which raises you to a soul sphere. (sector 164)
  4. In the west of the level is a large room with a berserk with a corridor to the north leading to a switch. Near the switch is a fake wall to the east, ultimately leading to four shotgun guys and a BFG9000. There is a switch-activated door here leading to several cacodemons, an invulnerability, two revenants (one on easy skill), four megaspheres, seven soul spheres, and a lift back to the main area. (sector 213)
  5. En route to the BFG9000 is a fake wall to the north leading to a berserk, a pain elemental (two on hard skill), and (on hard skill) six energy cells. (sector 215)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 8, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 625)
  2. facing east. (thing 626)
  3. facing east. (thing 627)
  4. facing east. (thing 628)


Map data[edit]

Things 629
Vertices 1283*
Linedefs 1280
Sidedefs 1820
Sectors 216
* The vertex count without the effect of node building is 1024.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]