MAP07: Gothic Library (ZBlood)

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ZBlood maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 31
Deathmatch maps: 40 41

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
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MAP07: Gothic Library is the seventh map of ZBlood. It was designed by Jeffrey Graham (psyren) and Joseph Otey (Doorhenge), and uses the music track "". The par time defined in MAPINFO is 2:30.

Walkthrough[edit]

Map of Gothic Library
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the room with angled bookshelves west of the lobby, head to the southeast and use the bookshelf to find a health orb. (sector 84)
  2. At the northeast set of bookshelves, go to the east side of the northeast shelf and use it to lower it. Ride it up and go to the bookshelf that has Guns Akimbo. (sector 89)
  3. On the balcony to the right of the lobby, head south of the rail and use the west wall to find a body armor. (sector 116)
  4. In the lobby, open the northwest wall and get a Life Seed. (sector 131)
  5. At the west side, head to the south set of bookshelves and between the two at the left side is a switch on the middle bookshelf. Head north into the next room and descend the steps to collect a Life Leech. (sector 139)
  6. Lower the bookshelf near the flame key door to get a death mask. (sector 197)
  7. At the southwest section of bookshelves, head to the southwest wall and use it, then run north and into the next aisle to a room with a drum of ammo. (sector 226)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing east. (thing 238)
  2. facing west. (thing 239)
  3. facing west. (thing 240)
  4. facing north-west. (thing 241)
  5. facing south-east. (thing 242)
  6. facing north-west. (thing 243)
  7. facing east. (thing 244)
  8. facing south-west. (thing 245)
  9. facing south-east. (thing 246)
  10. facing south. (thing 247)

Statistics[edit]

Map data[edit]

Things 266
Vertices 1755*
Linedefs 1748
Sidedefs 2624
Sectors 328
* The vertex count without the effect of node building is 1430.

Things[edit]

This level contains the following numbers of things per skill level:


Technical information[edit]

Inspiration and development[edit]

The level is based on the original by Robert Travis and Shawn Swift of Sunstorm Interactive.

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]