MAP07: Green Destiny (Plutonia 1024)
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Plutonia 1024 maps 01-11 |
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(01 - 11) |
MAP07: Green Destiny is the seventh map of Plutonia 1024: The Plutinya Experiment. It was designed by Andy Johnson (Rook) and Surreily, and uses the music track "Shawn's got the Shotgun," originally created by Robert Prince for Doom II. The par time defined in MAPINFO is 2:00.
Contents
Walkthrough[edit]
Essentials[edit]
The level starts with you on an octagonal platform, surrounded by a walkway with two mancubi; on Hurt Me Plenty (HMP) skill level this is increased to four mancubi, and on Ultra-Violence (UV) and Nightmare (NM) they will be joined by eight imps. All the enemies start facing away from you, so grab the weapons and items around you before you start shooting.
Once all the mancubi are killed, the outer wall will lower to reveal revenants and arachnotrons standing on platforms; they will be joined by imps and demons that teleport in, along with two Hell knights on UV and NM. Killing the arachnotrons will raise steps below the six keys placed around the edge of the arena and allow an arch-vile to teleport in - take all the keys then flip the switch on the north side to reveal the exit teleporter, guarded by a pain elemental on HMP or higher.
Other points of interest[edit]
Secrets[edit]
- The sector with the exit which requires all six keys is a secret and is impossible to miss. (sector 29)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 1:27.29 | Teedre | 2022-10-09 | py07-127.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on October 24, 2022.
Statistics[edit]
Map data[edit]
Things | 121 |
Vertices | 1275* |
Linedefs | 1183 |
Sidedefs | 2150 |
Sectors | 198 |
Things[edit]
This level contains the following numbers of things per skill level:
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