MAP07: Hell's Gift (Requiem)

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Requiem maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Hell's Gift is the seventh map of Requiem. It was designed by Jens Nielsen and Matthias Worch, and uses the music track "Jacob's Staircase" by David Shaw (Tolwyn). It is referred to on the intermission screen as Hells Gift [sic].

Description[edit]

According to both the text file and the Requiem info pack:

A rather small level reminding of [sic] "Dead Simple" in the original DooM II.

Walkthrough[edit]

Map of Hell's Gift
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Head through the door in front of you to get a rocket launcher. Picking it up also reveals a monster closet and a switch. Flip the switch and head up the lift. Be sure to press the switch to the east at the top, and then take the hall north to receive the red skull key. After that, drop back down into the courtyard and flip the other switch to lower the other walkway. At the top, press the switch to the west and it should open the barriers to the north so you can get the blue skull key. Watch out if you go back as there might be a room open with monsters. Now open the blue and red bars to proceed into the next area. The outer perimeter of the next area has some shotgun guys, as well as cacodemons, barons of Hell, and/or Hell knights depending on your difficulty setting, so kill them and then kill the mancubi inside. Killing them causes the interior walls to lower so you can enter. When you approach the yellow skull key in the middle, the arachnotrons will show up. Kill them to raise a step so you can get the key, but watch out for the monsters that appear. When you are done, head for the door on the west wall to exit.

Other points of interest[edit]

Secrets[edit]

There are no official secrets in this level.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:15 Jim Leonard (Xit Vono) 2005-12-04 rq07-115.zip
NM speed 03:45 Jim Leonard (Xit Vono) 2005-12-04 rn07-345.zip
UV max 03:39 Jim Leonard (Xit Vono) 2005-12-04 rq07-339.zip
UV -fast 03:36 Artem Safronov (SAV88) 2006-06-16 rf07-336.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on May 19, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing north. (thing 3)
  2. facing south. (thing 4)
  3. facing north-east. (thing 17)
  4. facing north-west. (thing 21)
  5. facing south-east. (thing 26)
  6. facing south-west. (thing 32)
  7. facing north-west. (thing 57)
  8. facing north-east. (thing 60)
  9. facing north. (thing 63)
  10. facing north. (thing 64)

Statistics[edit]

Map data[edit]

Things 203
Vertices 917*
Linedefs 1003
Sidedefs 1446
Sectors 189
* The vertex count without the effect of node building is 796.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • The music track used in this level is based on the song "Jacob's Ladder" by Rush. In particular, the section which starts at (0:41), featuring changing time signatures is very much alike the corresponding part of the song composed by Rush.

See also[edit]

Sources[edit]

External links[edit]