MAP07: Holy Molly Cathedral (DBP65: Sanguine Holy Land)

From DoomWiki.org

DBP65: Sanguine Holy Land
maps 01-11

(01 - 11)
12 13 14

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP07: Holy Molly Cathedral is the seventh map of DBP65: Sanguine Holy Land. It was designed by RastaManGames and uses the music track "Shadow Lurker" by Maxime Tondreau (Psychedelic Eyeball).

Walkthrough[edit]

Map of Holy Molly Cathedral
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Get on the table with the blue key and shoot the picture to the east. Turn around and shoot the west switch. Go to the northeast corner and take the lift up to a soul sphere. (sector 933)
  2. In the yellow key room, head to the southwest corner and lower the wall. Go to the southeast desk and shoot the switch to the west. Go to the northwest corner and take the lift up to get a megaarmor. (sector 934)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 2, 2025.

Statistics[edit]

Map data[edit]

Things 597
Vertices 7335*
Linedefs 6872
Sidedefs 12600
Sectors 1174

* The vertex count without the effect of node building is 5992.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

One each of the following things have no flags set for any of the three difficulty classes, so they do not actually appear in the level: red skull key (thing 506), gold skull key (507), orange skull key (552), clip (553), and one pickup of 4 shotgun shells (554). These items were used by the level designer during development to make it easier for him to remember what certain monster closets were associated with.

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]