MAP07: Ice & Fire (Whitemare 2)

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Whitemare 2 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
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MAP07: Ice & Fire is the seventh map of Whitemare 2. It was designed by Kashtanka and uses the music track "Grand Hall" by Mikko Tarmia, from Amnesia: The Dark Descent. The par time defined in MAPINFO is 2:00.

Walkthrough[edit]

Map of Ice & Fire
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Once you get the red key, enter the building to the west using the red switch to open the bars. Getting the plasma gun in this room will release a chaingunner to the west. In its alcove, open the north wall to get an energy cell pack. (sector 276)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:25.86 Bdubzzz 2022-07-29 w207m225.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on August 2, 2022.

Statistics[edit]

Map data[edit]

Things 199
Vertices 1867*
Linedefs 1631
Sidedefs 2694
Sectors 293
* The vertex count without the effect of node building is 1414.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]