MAP07: Ice & Fire (Whitemare 2)
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| Whitemare 2 maps 01-11 |
|---|
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(01 - 11) |
This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP07: Ice & Fire is the seventh map of Whitemare 2. It was designed by Kashtanka and uses the music track "Grand Hall" by Mikko Tarmia, from Amnesia: The Dark Descent. The par time defined in MAPINFO is 2:00.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Once you get the red key, enter the building to the west using the red switch to open the bars. Getting the plasma gun in this room will release a chaingunner to the west. In its alcove, open the north wall to get an energy cell pack. (sector 276)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 2:25.86 | Bdubzzz | 2022-07-29 | w207m225.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on August 2, 2022.
Statistics[edit]
Map data[edit]
| Things | 199 |
| Vertices | 1867* |
| Linedefs | 1631 |
| Sidedefs | 2694 |
| Sectors | 293 |
Things[edit]
This level contains the following numbers of things per skill level:
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