MAP07: Industrial Zone (Moonblood)
From DoomWiki.org
| Moonblood maps |
|---|
| Episode 1 |
Episode 2
|
| Episode 3 |
| Episode 4 |
| Episode 5 |
| Episode 6 |
| Secret maps |
This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP07: Industrial Zone is the seventh map of Moonblood. It was designed by Tomás Soares (Deadwing), who also composed the level's music track, also named "Industrial Zone".
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the central room with the yellow door, open the south wall with the UAC logo to find a passage where you can drop down to get a computer area map. (sector 86)
- At the northwest end of the hall with crates with the switch, head east, south of the switch, and as you do you will hear something lower. Keep going east and head south to a lowered crate with a berserk pack. (sector 104)
- Head slightly west of Secret #2 to hear something lower. Quickly turn around and head north until you find another lowered crate containing a box of ammo. (sector 106)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 2:48.89 | Laure | 2022-08-16 | mb07m248.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on August 26, 2022.
Statistics[edit]
Map data[edit]
| Things | 259 |
| Vertices | 1372* |
| Linedefs | 1546 |
| Sidedefs | 2196 |
| Sectors | 307 |
* The vertex count without the effect of node building is 1236.
Things[edit]
This level contains the following numbers of things per skill level:
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