MAP07: Into the Dark (1000 Lines 2 CP)

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1000 Lines 2 CP maps
Industrial planet levels

01 02 03 04 05 06

Industrial/subterranean levels
Ice planet levels

12 13 14 15 16 17 18 19 20

Marble palace levels

21 22 23 24 25 26 27 28 29 30

Secret levels

31 32

Bonus levels

33 34

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Into the Dark is the seventh map of 1000 Lines 2 - Community Project. It was designed by Philip Brown (Liberation) and uses the music track "Obfuscation" by Brayden Hart (AD_79).

Walkthrough[edit]

Map of Into the Dark
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Take the super shotgun and shells in front of you then open the red door to enter a storage room with chaingunners on top of the crates along with imps on the surrounding walkway. Drop to the floor below and head to the north door, then go through it to enter cavern with imps, demons and revenants; after clearing the way, head north over the lava stream to a larger door and pull the lever on your left to open it and reveal two barons of Hell flanking an arch-vile. Head through the door and turn left then walk straight forward (the door will close behind you) to some demons and a chaingunner who are protecting the red keycard; taking it will open a monster closet to the west containing more demons and a revenant.

From the red key, press the striped lift in the south-west corner to lower it and reveal two Hell knights, get on the neighboring ledge then follow it until you see a red lever on your right that will lower the walls on either side, allowing you to get back to the cavern. Return to the storage room and press the striped lift on the west wall to lower it so you can get on the walkway (watch out for a chaingunner hiding behind it) then open the locked door on the south side of the room to find two more revenants guarding another lift. Pull the lever next to the lift to be taken down to a tunnel with a few spectres, then head forward until you reach a door leading to a second cavern with some imps and zombies. Press the button in the north wall to open part of the south-west wall and reveal revenants and a baron guarding a second button, which will lower the blue keycard in the middle of the cavern. After taking the blue key, open the west door to find a cacodemon (or arch-vile on Ultra-Violence and Nightmare skill levels) guarding a dark passage that you can enter to finish the level.

Other points of interest[edit]

A rocket launcher can be found on top of the south set of crates in the storage room, opposite the lift.

In the first cavern, follow the lava stream west until you drop into a darker tunnel. The tunnel leads to an armor and a medikit, along with a teleporter that will return you to the cavern.

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:33.29 Ravendesk 2022-08-25 1k207-233.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on September 21, 2022.

Statistics[edit]

Map data[edit]

Things 261
Vertices 953*
Linedefs 1000
Sidedefs 1562
Sectors 204
* The vertex count without the effect of node building is 811.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]