MAP07: Malpractice (Project Einherjar)


Project Einherjar maps
Deep Into White Hell

08 09 10 11 12 13 14

The Iron Invasion

15 16 17 18 19 20 21

The Scourge of Mordin

22 23 24 25 26 27 28

Return to Jotunheim

29 30 31 32 33 34 35

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Malpractice is the seventh map of Project Einherjar, and the final map of Episode 1: The Gaulheim Hit. It was designed by Mike MacDee (Impie) and uses the music track "".


Map of Malpractice
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


The final level of Episode 1 consists of three battles. The first is in the starting lab: reaching for the armor or switch lowers all the pillars, unleashing as many as all three Vargstein Sisters and several Stepchildren upon Juno. Use the super stims to help your survival against the Sisters' wrath. When all enemies are killed, hit the switch to access the main lab: a massive collection of stasis tubes.

Depending on the difficulty setting, you will face two or three Einherjars in this area. The lead Einherjars drop the red and yellow key respectively, which are required to open the gate at the other end of the chamber. Kill the collection of Juggernauts, resupply if able, and hit the switch to meet Dr. Gaul.

Boss: Dr. Gaul[edit]

As soon as you hit the switch, backpedal to safety before Dr. Gaul can fire on you at point blank: she almost always launches a rocket first. Her firepower is somewhat deadlier than that of her cyborg children, and she dodges when injured. When the good doctor is killed, another wave of Juggernauts attacks you, pouring out of the exit chamber.

Other points of interest[edit]

  • Dr. Gaul's elevator also contains a blue armor. You'll have to lure her away from it in order to grab it safely.


There are no official secrets on this map.


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes


Map data[edit]

Things 166
Vertices 492
Linedefs 597
Sidedefs 963
Sectors 113


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]