MAP07: Mephisto's Maosoleum (Master Levels)
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Mephisto's Maosoleum [sic] is a map that is part of the Master Levels for Doom II. It was designed by Sverre André Kvernmo (Cranium), and is contained in the file MEPHISTO.WAD.
In the version for Doom + Doom II, this level uses the music track "Read Me While Listening to This". Additionally, the spelling of the name of the level was corrected to "Mephisto's Mausoleum".
Contents
Walkthrough[edit]
Essentials[edit]
- In the starting area, take a walk around to grab ammo, especially rockets. A pillar at the west has a slightly different color when compared to the others. Go to the western portion and lower this pillar. Kill the revenant that hides inside and enter the teleporter to enter the central building.
- Kill all monsters teleporting in. Notice that each Icon of Sin wall has an opening in the form of a cage. Four mancubi hide behind these cages, so kill them. Once they are killed, walls will begin lowering at each corner of the room. Grab the red key at the north-western corner, then leave through the southeastern one.
- In the starting area, go to the northwestern building, which is a small burial chamber with a sarcophagus inside. Press the switch to enter. Inside, press the switch and leave. This button opened the bars in the alcove of the southwest outside corner of the central building. Visit this alcove and grab the megaarmor. A staircase will be built up. Walk up and open the door. Enter the alcove with an arrow pointing that you should jump down. Do that to lower the platform with the blue key. Grab the key.
- Leave the building through the southeastern alcove. Outside, re-enter the building through the western blue door marked with two fire sticks.
- Kill the barons and lower and use a lift in the middle. You are in the western cage, and now the Icon of Sin will begin its attacks. It is in the eastern cage. Shoot from the western to the eastern cage to kill the spectres that are in the same room with the final boss. Once the spectres are dead, the Icon of Sin can be killed. It is advisable that you do this as quick as possible, as random monster types will be spawned immediately in the room with you, and you may have to turn your attention to them, losing time and ammo. Unfortunately, since the boss' weakpoint is elevated such that normally only splash damage can hit it, running out of rockets means you cannot complete the level the intended way. It is possible to hit the weakpoint and eventually destroy it with bullets and plasma by dropping down and timing a shot just right. This is difficult with monsters spawning, but for each spawn point, a monster can spawn inside another and get every subsequent spawn stuck, making the process free from interruptions.
Other points of interest[edit]
Never waste the available rockets against the revenants on this level, as they will be needed when fighting the Icon of Sin. Instead, use the other weapons, whose ammo can be found in plenty throughout the level.
Secrets[edit]
- When you enter the blue key door at the west, open the northern wall in the next room. Take the box of rockets. (sector 187)
- Secret #1 is counted twice when you enter it because of the small lamp in the ceiling. (sector 191)
- In the same room, open the wall at the opposite site. Take a single cell charge. (sector 188)
- Secret #3 is counted twice when you enter it because of the small lamp in the ceiling. (sector 190)
- Rise to the highest tower in the level by walking up the stairs that are built up. Step towards the room with the arrow a bit to cross the line. This will make the sarcophagus border at the north-western burial chamber go up and down (if you just cross the line towards the alcove with the revenant, there is not any effect). Head to that north-western structure. Use the narrow border when it is down. When it rises, jump over into the northern window. Take the stimpack if needed and open the wall to the west. Take the invulnerability. (sector 203)
Bugs[edit]
Because this level relies on the special behavior of tag 666 on MAP07, if played using the combined wad, which puts this map in a different slot, on a port that does not have special handling for that WAD, then it will not be possible to complete this map as the walls in the central building that allow access to the red key will not lower when the mancubi are killed.
There is one spectre (thing 204) in the Icon of Sin weakpoint room that stands too close to a wall and cannot be killed by splash damage. Though it blocks no attacks towards the boss, it remains the sole monster in the level not spawned by the boss that cannot be killed by any intended means. It is possible to hit it directly and kill it by walking on the very thin lip (sector 24) in front of the boss shooting room, providing the necessary height and angle.
Autoaim to shoot rockets into the Icon of Sin skull cages from the floor level frequently fails so the rockets are shot into the lower wall instead. This is caused by the middles of the cage openings being placed exactly on blockmap boundaries, triggering the blockmap hitscan bug for autoaim when aiming there and making it fail to target the monsters.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 5:35.54 | Phoenyx | 2021-09-27 | meph_535.zip | |
NM 100S | 3:58.91 | Jean-Charles Dorne (JCD) | 2021-07-09 | mepns358.zip | |
UV -fast | 5:43.29 | Coincident | 2020-05-08 | mephisto-f543.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 15, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south. (thing 31)
- facing south. (thing 32)
- facing south. (thing 33)
- facing south. (thing 34)
Statistics[edit]
Map data[edit]
Things | 274 |
Vertices | 1007* |
Linedefs | 915 |
Sidedefs | 1424 |
Sectors | 208 |
Things[edit]
This level contains the following numbers of things per skill level:
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