MAP07: Mephisto's Maosoleum (Master Levels)
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Mephisto's Maosoleum [sic] is a map that is part of the Master Levels for Doom II. It was designed by Sverre André Kvernmo (Cranium), and is contained in the file MEPHISTO.WAD.
In the version for Doom + Doom II, this level uses the music track "Read Me While Listening to This". Additionally, the spelling of the name of the level was corrected to "Mephisto's Mausoleum".
Contents
Walkthrough[edit]
Essentials[edit]
You start in the north-east corner of the map, facing the mausoleum. Go to the west side of the mausoleum to find a blue door, killing any revenants you encounter on the way, then press any side of the pillar west of the door to lower it and reveal a teleporter. Enter the teleporter to go inside the mausoleum, then look at the four Icon of Sin faces around you to see overhead cages inside them that hold mancubi. Killing all the mancubi will lower the walls in the corners of the mausoleum and reveal some arachnotrons, which will teleport to the cages, along with Hell knights that will teleport to the upper level of the mausoleum. Collect the red skull key behind the north-western wall, then open the satyr switch behind the south-eastern wall to get back outside. As you leave, eight monster closets will open in the mausoleum and the revenants inside them will teleport outside.
Back outside, go to the lion switch in the north-west corner and open it to enter a small tomb, press the satyr switch inside and deal with the revenant that rises from the sarcophagus, then go to the south-west corner of the mausoleum where an alcove with a megaarmor has opened. Taking the megaarmor will raise a staircase at the south side of the mausoleum—climb it and open the satyr switch at the top (which has a knight waiting behind it on Ultra-Violence and Nightmare skill levels), walk west to a supercharge then go north into a small chamber (one of the mancubus cages) and drop back into the mausoleum. This will lower the pillar in the north-western pit holding the blue skull key.
With the blue key, go back outside and return to the blue door on the west side of the mausoleum, then open it to face two barons of Hell guarding a megasphere. Equip the rocket launcher, then activate the metal lift behind the barons and ride it up to another mancubus cage which is guarded by two spectres, revenants or barons (depending on skill level). The Icon on the opposite side of the mausoleum will awaken and begin spawning monsters, some of which will appear in the chambers to your left and right; you must fire rockets into the Icon’s forehead to kill a Romero's head behind it, which is shielded by a pack of spectres. The level automatically ends when Romero’s head is killed.
Other points of interest[edit]
Avoid using rockets on the monsters in this level if possible, as they will be needed against the Icon. Ammo for the other weapons is abundant throughout the level.
Secrets[edit]
- After raising the stairs on the south side of the mausoleum, climb them then go north into the mancubus cage. Now return to the tomb in the north-west corner of the map to see that the wall around the sarcophagus is moving up and down. Get on top of the sarcophagus and run north into an alcove with a stimpack, then open the recessed demon wall to get an invulnerability. (sector 203)
- After going through the blue door, open the north wall to get a box of rockets. The ceiling lamp and the sector around it both count as secrets. (sector 187)
- See secret #2. (sector 191)
- After going through the blue door, open the south wall to get an energy cell. The ceiling lamp and the sector around it both count as secrets. (sector 188)
- See secret #4. (sector 190)
Bugs[edit]
Because this level relies on the special behavior of tag 666 on MAP07, if played using the combined wad, which puts this map in a different slot, on a port that does not have special handling for that WAD, then it will not be possible to complete this map as the walls in the central building that allow access to the red key will not lower when the mancubi are killed.
One spectre inside the Romero’s head chamber (thing 204) is unable to be killed with splash damage as it is too close to a wall. Though it blocks no attacks towards the head, it remains the sole monster in the level not spawned by the boss that cannot be killed by any intended means. It is possible to hit it directly and kill it by walking on the very thin lip (sector 24) in front of the boss shooting room, providing the necessary height and angle.
Rockets that are fired into the mancubus cages from the floor using autoaim will frequently miss, firing into the lower wall instead. This is caused by the middles of the cage openings being placed exactly on blockmap boundaries, triggering the blockmap hitscan bug for autoaim when aiming there and making it fail to target the monsters.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 5:35.54 | Phoenyx | 2021-09-27 | meph_535.zip | |
| NM 100S | 3:58.91 | Jean-Charles Dorne (JCD) | 2021-07-09 | mepns358.zip | |
| UV -fast | 5:43.29 | Coincident | 2020-05-08 | mephisto-f543.zip | |
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on January 15, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south. (thing 31)
- facing south. (thing 32)
- facing south. (thing 33)
- facing south. (thing 34)
Statistics[edit]
Map data[edit]
| Things | 274 |
| Vertices | 1007* |
| Linedefs | 915 |
| Sidedefs | 1424 |
| Sectors | 208 |
Things[edit]
This level contains the following numbers of things per skill level:
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