MAP07: Nuke Maze (Castle Phobos)

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Castle Phobos maps
This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
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MAP07: Nuke Maze is the seventh map of Castle Phobos. It was designed by David Shrock and uses the music track "".

Walkthrough[edit]

Map of Nuke Maze
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head north out of the first nukage area, then turn left then left again. There is an unmarked secret door on the north wall leading to a radiation shielding suit, a box of bullets, and two medikits. (sector 21)
  2. In the south of the level is a rectangular room with two lowering pillars. There is an unmarked secret door north and slightly west of the northern pillar, leading to a medikit, a partial invisibility, two boxes of shotgun shells, and (on multiplayer) a chainsaw. (sector 39)
  3. From the first nukage area, head east to a second nukage area. Here there is an unmarked secret door in the north wall leading to a small empty room. (sector 10)
  4. Head north out of the second nukage room to a nukage maze. Turn left at the T-junction - on your right is an unmarked secret door leading to another small empty room. (sector 15)
  5. After #4, head further west along the nukage path. There is an unmarked secret door to the south leading to a medikit. (sector 13)
  6. After #5, head further west then north up the stairs. There is an unmarked secret door in the north wall here leading to a berserk. (sector 96)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 12, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 17)
  2. facing south. (thing 18)
  3. facing south. (thing 19)
  4. facing south. (thing 20)

Statistics[edit]

Map data[edit]

Things 121
Vertices 683*
Linedefs 712
Sidedefs 872
Sectors 98
* The vertex count without the effect of node building is 614.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]