MAP07: Passenger Terminal (City of Doom)

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City of Doom maps
This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
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MAP07: Passenger Terminal is the seventh map of City of Doom. It was designed by Paul Maurone and uses a MIDI rendition of "Eruption" by Emerson, Lake & Palmer as its music track.

Walkthrough[edit]

Map of Passenger Terminal
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the station, head to the west side with the vending machines. Shoot the broken wall to open a wall further to the left. Lower it to get an invulnerability. (sector 297)
  2. At the station, head to the east side with the vending machines. Shoot the broken one and a lift to the east will rise. Lower it, ride it up, shoot the north vent, and collect the light amplification visor. (sector 206)
  3. In the shop with the plasma gun, use the southwest switch. Head to the east side and use the northwest switch in the shop here. Head northwest from this shop and enter the open room. Flip the switch here and head straight south to enter a room with a super shotgun and shotgun shells. The switch lets you get the megasphere. (sector 76)
  4. In the shop with the chainsaw, use the northeast switch, then run all the way west at the station. Head to the room here and use the northwest switch. Return to the clock shop and the central column will have four switches. Use the south switch and return to the room from before at the west side to quickly enter a room with a rocket launcher, boxes of rockets, and energy cell packs. (sector 191)
  5. Use the west switch at the switch column and run to the shop with the chainsaw. A wall to the south is half-open. Lower it to get a soul sphere. (sector 288)
  6. At the south end of the station, once you unlock the first door, head south and open the door here. Use the switch here and look east, shooting the other switch to open the other door. Once you open the other door at the south end of the station, head that way and head up those steps, going into the open door to get a BFG9000 and a megaarmor. (sector 212)
  7. In the room with two large computers at the east end, go to the northernmost side and use the computer there, Go all the way to the south end after using that computer to get the soul sphere and energy cells. The actual secret sector is the north end of this terminal, which is impossible to register without the no-clipping code. (sector 253)
  8. In the square hall west of Secret #7, there is a central room with a megasphere, a box of ammo, a box of shotgun shells, and a box of rockets. Shoot the red light at the west side of this room, then head to the southwest switch. This switch will open the door to the room, but you cannot enter this room by simply going to the door at the east side, as it will close. Instead, flip the switch and take the path near the switch that goes around to another switch, opening the way to the northeast side of the square hall. This will let you enter the room without it closing. (sector 272)
  9. This sector is near Secret #2, but is a tiny sector connected to the vent you destroy and is not accessible. (sector 343)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 7:58.54 vdgg 2010-02-08 codlmp.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 12, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing south. (thing 4)
  2. facing west. (thing 208)
  3. facing north. (thing 226)
  4. facing north. (thing 229)
  5. facing north. (thing 233)
  6. facing north. (thing 400)

Statistics[edit]

Map data[edit]

Things 408
Vertices 1718*
Linedefs 1818
Sidedefs 2564
Sectors 360
* The vertex count without the effect of node building is 1484.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]