MAP07: Phobos Lab (Phobos: Relive the Nightmare)
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Phobos: Relive the Nightmare maps |
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This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
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MAP07: Phobos Lab is the seventh map of Phobos: Relive the Nightmare. It was designed by Shamus Young and uses the music track "".
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Leave the starting room and take one set of steps southeast. Open the north wall to find a light amplification visor. (sector 38)
- At the northwest end, use either of the long, gray terminals to the east of the pillar with the plasma gun to lower it. (sector 39)
- Open the blue door and use the terminal behind the pillar in front of you to lower it, getting a rocket launcher and a box of rockets. (sector 79)
- Get on the yellow key pillar and ride it up, then jump south to get a soul sphere. (sector 95)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 1:32.57 | DreamTimes | 2023-03-16 | rel07m132.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on April 16, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains nine spawn points:
- facing west. (thing 119)
- facing north. (thing 120)
- facing north. (thing 121)
- facing east. (thing 122)
- facing west. (thing 123)
- facing west. (thing 124)
- facing south. (thing 125)
- facing south. (thing 126)
- facing north-east. (thing 127)
Statistics[edit]
Map data[edit]
Things | 139 |
Vertices | 696* |
Linedefs | 683 |
Sidedefs | 1004 |
Sectors | 123 |
Things[edit]
This level contains the following numbers of things per skill level:
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