MAP07: Research Lab (Doom 64)

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Doom 64 maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 28
Secret maps: 29 30 31 32
Fun levels: 25 26 27
Title map: 33
The Lost Levels: 34 35 36 37 38 39
Fun level: 40

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Research Lab is the seventh level of Doom 64, designed by Tim Heydelaar. The level is where creatures are being kept for study, but most have escaped. The level introduces nukage for the first time along with the radiation shield which appears as a bio-hazard sign instead of an actual radiation suit. It uses the music track "Relentless Coil".

Walkthrough[edit]

Map of Research Lab
Letters in italics refer to marked spots on the map. Sector and Thing numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

When starting the level, you will find only one door accessible. Head through and beware that there are zombiemen hiding in the adjacent room, ready to ambush you. When going through the right door, you will be swarmed by lost souls that spawn in. Kill them and then push through, also taking down a spectre just by the door.

In the next room, you will see caged imps and a Hell knight, along with a barrier that requires a blue key. Once again, dispatch them and continue, where you will see several more zombiemen scattered throughout a maze of computer monitors. Head forward into the maze and in the rightmost room there will be a switch and another zombieman by a camera. Press the switch and backtrack to the room with the lost souls, where you will see that a bridge has risen to allow access to the blue key.

After returning, find the blue three bar barrier and the blue door, and open them. The first room should take you to a plasma gun and a newly spawned knight. The other door takes you into a new area, with some imps and another knight trapped in a cage. The elevator across the room lifts you to two red-keyed switches, but you do not have to worry about those now. We can deal with these after the sewers.

You will notice a teleporter in the room. Take it and press the switch behind you, then return to the room just before the elevator. The three bars will have lowered to allow you access to retrieve the yellow key.

After retrieving the yellow key, return back to the starting area where the yellow door is located and gain entry to reveal a room with a knight and zombiemen immediately ahead and right. There are hidden panels that open with shotgun guys on the right of each door upon opening doors in the yellow room so be cautious.

After dispatching the enemies, collect the items in this main room if needed. You will need to traverse the sewer system area downward, seeking two switches on opposite sides of each corridor in order to lower the bars stopping you from retrieving the red key ultimately.

This is done easily enough as everything we need to finish the map is in this room. Immediately to the left, you will find that lone imp with their back turned, in which the exit and red card are adjacent to, right and left, respectively. The exit is guarded inside by a knight as a forewarning.

In the yellow room, you will want to take the stairs downward and you will find the entrance to the sewers along with armor items pieces to the left, and health items on the right. As far as the nukage below, you will want to traverse this nukage by strafing to each wall as there is just enough of a wall to walk along to avoid damage before you can gain access to the radiation shielding suit item.

If you enter the sewer from the left stairwell, follow the wall and then you will turn left, being met with three bars that will open the passage upon approach. Immediately to your left in the back wall, there is a cutout that has the radiation suit you need. Be cautious of shotgun guys here as they will attack and are located symmetrically on each side of the corridors.

Obtain the suit, kill the shotgun guys, and advance onwards down this corridor to the first switch. You will be met by lost souls guarding both switches. Once these switches are activated, leave the nukage and return to the main room by simply climbing the stairs back up to the yellow door main room.

Not leaving this room, go up the stairwell and you will notice the bars for the switch above have been removed, granting you access now. Activate it and go back down to the main yellow room.

Go through the door where the lone imp is located. If you have not taken care of him, dispatch him and take the entryway to his left revealing another imp and the red keycard. Imps will spawn outside the cage upon retrieving the key.

Leave the room and head left to the ascending lift to reveal the two red- keyed switches. Activate them and descend back down to the exit area and deal with the Hell knight blocking the exit.

Secrets[edit]

  1. After seeing the blue key for the first time, continue onward until you see a door. Check the wall on the left before the door to reveal a secret room (sector 101), leading to the cages housing an imp with boxes of rockets, and a rocket launcher with a knight in the next cage.
  2. Go back to the door at secret #1 and press onward until you reach a room full with broken monitors and a blue door to the right. Take the left path until you find a room at the very end where a super shotgun is on a platform and a stimpack in the corner. Pick it up and jump onto the ledge, and follow the ledge while hugging the wall. The end of the ledge (just behind the stimpack, with a green light) has a false wall hiding a computer area map. (sector 291)
  3. After picking up the blue key, the wall behind it can be lowered to reveal a supercharge inside. (sector 95)
  4. Once the blue key is obtained, return the blue door and continue on to the lift after dispatching the monsters. Instead of going up the lift once it is lowered, access the right side of the wall to reveal a hidden room containing several shotgun shells and rockets, along with a berserk pack. (sector 236)

Speedrunning[edit]

Routes and tricks[edit]

Records[edit]

Statistics[edit]

Map data[edit]

Things 219
Vertices 1913*
Linedefs 1949
Sidedefs 2833
Sectors 304
* The vertex count without the effect of node building is 1534.

Things[edit]

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4
Shotgun guy 21 32 30
Imp 11 17 11
Nightmare imp 1
Lost soul 11 15 15
Spectre 1 2 3
Hell knight 3 8 19
Weapons 1-2 3 4
Super shotgun 1
Chaingun 1
Rocket launcher 1
Plasma gun 1
Ammunition 1-2 3 4
Clip 7
Box of bullets 4
4 shotgun shells 15 13 14
Rocket 6
Box of rockets 2
Energy cell 2
Health & Armor 1-2 3 4
Stimpack 15 16 12
Medikit 4 5 6
Megaarmor 1
Items 1-2 3 4
Armor bonus 16
Health bonus 12
Supercharge 1
Backpack 1
Berserk 1
Computer area map 1
Radiation shielding suit 1
Keys 1-2 3 4
Blue keycard 1
Red keycard 1
Yellow keycard 1
Miscellaneous 1-2 3 4
Teleport landing 2
Camera 3

Trivia[edit]

  • This is another map (after MAP06: Alpha Quadrant) that has the infamous "I SUCK AT MAKING MAPS" texture, although it is not possible to see during normal gameplay, even with cheats.

External links[edit]