MAP07: Secks Bad - DOOM Good (Squonker 3)


Squonker 3 maps
This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
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MAP07: Secks Bad - DOOM Good is the seventh map of Squonker 3. It was designed by Dallas Cox (DCG Retrowave) and uses the music track "".


Map of Secks Bad - DOOM Good
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The sector you start in is a secret and is impossible to miss. (sector 2)


A cyberdemon (Thing 309), a multiplayer-only cyberdemon (310), and five hanging legs (312 through 316) have no flags set for any of the three difficulty classes, so they do not actually appear in the level. The same goes for player starts 1 (thing 0), 2 (302) and 3 (303), but because of special handling in the engine, they function normally in the level.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed 0:11.57 DCG Retrowave 2022-02-02 Also Pacifist
UV max 6:42.29 Dogmachine 2022-09-27
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on October 4, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing south-west. (thing 287)
  2. facing south-east. (thing 288)
  3. facing north-east. (thing 289)
  4. facing north-west. (thing 290)


Map data[edit]

Things 321
Vertices 266*
Linedefs 263
Sidedefs 469
Sectors 99
* The vertex count without the effect of node building is 169.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]