MAP07: Showdown (Alien Vendetta)

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Alien Vendetta maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 24/25 25 26 27 28 29 30
Secret maps: 31 32
Black Label: 01 02

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Showdown is the seventh map of the megawad Alien Vendetta. It was designed by Anders Johnsen and constructed with DETH v4.16B. It uses the music track "Intermission from DOOM" from Doom. The par time defined in the executable is 2:20.

Description[edit]

This map does not play correctly with some source ports, e.g. PrBoom, by default. In the case of prboom, you must supply the -complevel 2 switch to enable 1.9 compatibility.

Walkthrough[edit]

Map of Showdown
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Kill all of the mancubi in the arena to lower the northern bridge to the rest of the map. At this point, there will be quite a lot of monsters. You have three things to do at this point:

  1. You need to kill all of the arachnotrons out here. Some of them are on the grassy floors, some are in cages, and some are in the moat. Killing all of them raises a bridge required for exiting.
  2. You need to enter the west side building of the level and press the switch inside. This opens one of the doors preventing you from exiting.
  3. Do the same thing as in 2. except on the east side.

When you are done with those things, go back to the mancubi arena and take the teleporter. You should have a clear path south to the exit, where you will see a glimpse of the next level.

Other points of interest[edit]

In the southwestern sector of the moat, there is the berserk pack sitting in the narrow corner behind the arachnotron cage.

Secrets[edit]

  1. The doorway leading outside counts as secret. It is impossible to miss. (sector 10)

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 01:09 Adam Hegyi 2001-12-26 av07-109.zip
NM speed 02:15 Jim Leonard (Xit Vono) 2008-04-26 an07-215.zip
UV max 02:15 Radek Pecka 2002-04-05 av07-215.zip
NM100S
UV -fast 02:43 M. Phoenix Dailey (Archy) 2013-03-30 af07-243.zip
UV -respawn 02:52 Revved 2011-10-28 ar07-252.zip
UV Tyson
UV pacifist

The data was last verified in its entirety on July 6, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:09.31 Adam Hegyi 2001-12-26 av07-109.zip
NM speed
UV max 2:09.63 Tatsuya Ito (Tatsurd-cacocaco) 2022-11-27 av07-209.zip
NM 100S 1:03.43 mhrz 2022-01-16 av07ns103.zip
UV -fast 2:23.97 Coincident 2020-04-06 af07-223.zip
UV -respawn 2:52.51 Revved 2011-10-27 ar07-252.zip
UV Tyson 19:26.80 j4rio 2015-08-03 av07t1926.zip
UV pacifist

The data was last verified in its entirety on December 4, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 144)
  2. facing north-east. (thing 150)
  3. facing east. (thing 151)
  4. facing south-west. (thing 152)
  5. facing north-east. (thing 153)

Statistics[edit]

Map data[edit]

Things 157
Vertices 1360*
Linedefs 1355
Sidedefs 1996
Sectors 110
* The vertex count without the effect of node building is 1146.

Things[edit]

This level contains the following numbers of things per skill level:

External links[edit]