MAP07: Shrine of Quarthon (Crimson Canyon)
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| Crimson Canyon maps |
|---|
MAP07: Shrine of Quarthon (also called Shrine of Quorthon in the text file) is the seventh map of Crimson Canyon. It was designed by Jeffrey Graham and uses an untitled music track by Rachel Schmitz (Negatronica).
Contents
Walkthrough[edit]
Essentials[edit]
Go down the steps to a cave and kill one or two waiting Hell knights, then drop down to the bottom floor and go east through a doorway marked by green torches. Kill any waiting spectres and imps then go north into the neighboring room to find a skull switch flanked by red torches. Press the switch then return to the cave and go to the cross-shaped platform at the north end to collect the yellow skull key, which is guarded by a revenant. Go through the yellow door at the west end of the cave and follow the path round to a skull switch, which will raise a bridge over the lava river blocking your way, then cross the bridge to see the metal wall ahead lower and reveal a group of demons, barons of Hell and arachnotrons.
Climb up the curved stairs at the back of the hall to reach the top floor and press the skull switch here, then go back through the metal wall and head west through a door that has now opened. Go up the large steps to a red door (which is not actually locked), killing any revenants that block your path on the way, then go through and continue following the path to a ledge with one or two pain elementals. Continue north through a narrow passage with some lost souls to reach another door next to some bars, then go through the door to enter a hall with red pillars. Go to the middle pillar at the back of the hall to find a skull switch, noting the three crushers that activate behind you, then press the switch to lower the bars and fight through some imps to get back outside. Continue south past the bars you opened and go up the path to find one to three knights guarding a doorway with blue torches.
Go through the doorway, noting the red rock to your right which is blocking another set of steps. Go west into the red fort and kill any waiting imps, then go up the steps to collect the blue skull key on the northern wall; this will cause some mancubi to appear outside the fort, which need to be killed along with the mancubus on the cliff to lower the red rock you saw earlier. Go up the steps behind the rock to a blue door (which is not locked) and open it to face an arch-vile, then go up the stairs to find some lost souls guarding the exit door. Open the door followed by another door behind it to end the level.
Other points of interest[edit]
Go down the steps at the start and press the skull switch at the bottom to lower a platform to the east with a supercharge.
In the arachnotron hall, go up the stairs at the north end to find a rocket launcher and a supercharge. Taking these items will close the metal wall leading back to the lava river, and you will have to pass through the red key room to get back to the path.
Secrets[edit]
Official[edit]
- In the first cave, look at the wall south of the yellow door to see that part of it is recessed. Open this section to find a plasma gun and two energy cell packs. (sector 371)
- Go through the door on the south side of the lava river, then look south-west to see a skull switch; the switch is fake, and approaching it lowers the floor to reveal an imp. Go down a couple more floors to a narrow tunnel and follow it to a round chamber with more imps; the floor will lower to reveal more tunnels containing knights. Go to the end of the north-eastern tunnel and open the wall indicated by the red arrow to find a megasphere. (sector 250)
- After reaching the blue key area, drop into the lava pit and run to the north end to find a megaarmor and two boxes of rockets. (sector 489)
- On the stairs leading to the exit, the third step has an arrow on it pointing at the wall. Open this wall to reveal a teleporter to secret #2. (sector 579)
Non-official[edit]
- At the lava river, enter the tunnel east of the bridge (the lava inside it is not harmful) to find steps up to a medikit, a box of rockets and a rocket launcher.
Bugs[edit]
The red and blue doors in this level (sectors 375 and 429) are not actually locked, making the red and blue keys redundant.
Demo files[edit]
Areas / screenshots[edit]
The supercharge
The arachnotrons
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on December 13, 2021.
Statistics[edit]
Map data[edit]
| Things | 543 |
| Vertices | 3415* |
| Linedefs | 3240 |
| Sidedefs | 5249 |
| Sectors | 624 |
* The vertex count without the effect of node building is 2705.
Things[edit]
This level contains the following numbers of things per skill level:
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