MAP07: Sickbay (Icarus: Alien Vanguard)


Icarus maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Sickbay (called Lab/Sickbay on TeamTNT's secrets list[1]) is the seventh level of Icarus: Alien Vanguard, taking place in the sickbay of the Icarus exploration cruiser. It was designed by Tom Grieve and uses the music track "Star Theme v3" by Jeremy Doyle.


Map of Sickbay
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Press the switch to open the wall, and then open the door that is slightly to the right. You will enter a room with several beds. Immediately to the right when you enter, press the switch, then enter the other sickbay via the stairs that have formed. Hop onto the bed to collect the yellow keycard, then exit to the east. You will reach another long hallway. Turn right and head through either door here. There are a lot of enemies present in this room. Make sure to kill all of the mancubi in this room, this will lower a wall to the southwest with a switch. Press it to trigger some stairs leading to the blue keycard, then exit this room. Back in the hallway, take the only door that is leading east, then go towards the big door and press the switch to open the storage room. Here, kill all of the arachnotrons and the floor to the southwest will raise up to lead you to a switch. This raises some stairs for you to go atop the crate that has the red keycard. Leave the cargo room and take the door to the right. Kill the Hell knights as you head down the hall, and you will notice two walls with blue lights on them. Press on the one to the north, which triggers the other one as a lift, then ride it up to a staircase going upwards. Press the switch at the end and descend back downwards. The northern wall has opened revealing a cacodemon and the exit door. Like in the previous levels, hit the furthest panel on the right to exit.

Other points of interest[edit]

At the start, if you look to the left in the first hallway, you can open either of the two doors here for zombies, health and armor bonuses, shotgun shells, a super shotgun, and an armor.

Also at the start, if you look south, there is a door with blood coming under it. Press the switch near this door to confront a lot of demons. Kill them and grab the berserk pack inside the room, looking out for the chaingunner that appears behind you when you take it.

In the second long hallway, press the switch near the northern door to obtain a rocket launcher and some boxes of rockets.

The switch on the northern wall of the cargo room raises some stairs leading to a medikit.


  1. If you get on the blue key's pedestal from the front (east), a lift will activate in the southeastern corner of the room. At the top is a partial invisibility. (sector 131)
  2. In the storage room, the crate stack east of the backpack is thinner than the rest. Activating it like a switch will cause the stack behind you (sector 86) to act like a lift, letting you pick up the backpack.


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:09.43 Brayden Hart (AD 79) 2015-01-18
NM speed 3:08.40 Donatas Tamonis (Donce) 2004-02-17
UV max 1:57.66 Erick Tenorio (GuyNamedErick) 2018-04-11
NM 100S 2:15.43 Andrea Rovenski (Cyberdemon531) 2023-06-16
UV -fast 2:34.26 Andrea Rovenski (Cyberdemon531) 2023-01-20
UV -respawn
UV Tyson 6:24.80 j4rio 2019-07-11
UV pacifist

The data was last verified in its entirety on June 24, 2023.

Miscellaneous demos[edit]

Run Time Player Date File Notes
ITYTD max 06:17 TeamTNT 1996-04-07 Walkthrough demo

The data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 129)
  2. facing west. (thing 132)
  3. facing east. (thing 135)
  4. facing west. (thing 136)
  5. facing south. (thing 137)


Map data[edit]

Things 220
Vertices 1026*
Linedefs 1251
Sidedefs 1033
Sectors 303
* The vertex count without the effect of node building is 957.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


  1. Kennedy, Jim. "Secrets for Icarus: Alien Vanguard". Dec 1 1997. Retrieved on April 12, 2015.

External links[edit]