MAP07: Slime Machine (NeoDoom)


NeoDoom maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
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MAP07: Slime Machine is the seventh map of NeoDoom. It was designed by Daniel Lemos and uses the music track "". The par time defined in MAPINFO is 2:00.


Map of Slime Machine
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the southwest end with the monitors, use the blank monitor and follow the passage to shotgun shells and a quad shotgun. (sector 130)
  2. In the big room at the east side, enter the sludge in the middle to get an immortality chalice. Do note that the sludge acts as a crusher. (sector 215)
  3. Kill all of the mancubi to reveal a blue diskette in the southwest corner of the big room at the east side. (sector 270)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 09:12 Bdubzzz 2021-09-27
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 14, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 89)
  2. facing north. (thing 90)
  3. facing east. (thing 234)
  4. facing north. (thing 247)
  5. facing south-east. (thing 248)
  6. facing east. (thing 249)
  7. facing south-west. (thing 250)
  8. facing west. (thing 251)


Map data[edit]

Things 314
Vertices 1385*
Linedefs 1371
Sidedefs 2094
Sectors 289
* The vertex count without the effect of node building is 1127.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]