MAP07: The Cube (The Abyss)

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The Abyss maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20 21 22
Secret maps: 31 32

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
Lowering cubes in the arena.

MAP07: The Cube is the seventh level of The Abyss. It was designed by Miklos de Rijk (H2SO4), features Dead Simple mechanics, and shares a similar layout. This level is technically a beginner's trap, since it cannot be completed unless the player knows the behavior of the rising square steps.

"Not too hard..if you try.. hard enough (think about it...)."
― ABYSS.TXT [source]

Walkthrough[edit]

Map of The Cube
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

While this level is similar to Dead Simple, the player must be able to reach the center of the arena as soon as the last arachnotron is killed. If the player does not reach the center in time, the level cannot be completed without cheating.

Other points of interest[edit]

Two satyr switches, when thrown, lower two pillars containing a rocket launcher and plasma rifle.

Secrets[edit]

  1. After killing all of the mancubi, the central part of the arena where the exit is lowers. The first sector here counts as a secret. (sector 4)
  2. The next sector with ammo surrounding the exit also counts as a secret, and it rises up after killing all of the arachnotrons in the map. (sector 27)

Bugs[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

This information was last verified in its entirety on January 15, 2018.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 4)
  2. facing north. (thing 5)
  3. facing north. (thing 6)
  4. facing east. (thing 7)

Statistics[edit]

Map data[edit]

Things 88
Vertices 268*
Linedefs 193
Sidedefs 356
Sectors 39
* The vertex count without the effect of node building is 188.

Things[edit]

This level contains the following numbers of things per skill level:

Trivia[edit]

  • This map exploits Tag 667, creating a situation where the map cannot be completed unless the player knows about the trap beforehand.

External links[edit]