MAP07: The Industrial Park (Hell To Pay)

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Hell To Pay maps 01-11

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This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: The Industrial Park is the seventh map of Hell To Pay.

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Walkthrough[edit]

Map of The Industrial Park
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you go through the first door and descend the stairs, you will see walls with lights on and bars over them. One of these walls doesn't have bars over it. Press on this wall to open it and reveal a room with medikits and ammo. (sector 41)
  2. When you get into the outside area, hug the left wall and eventually you will get to an area with a chaingunner in an alcove with medikits and ammo. The alcove counts as a secret. (sector 330)
  3. Enter the building in the southwest of the outside area. On the third floor, the gap behind the bookcase near the elevator counts as a secret. (sector 332)
  4. The bookcase on the floor can be lowered to reveal a backpack and a medikit. (sector 149)
  5. In the room with all of the platforms, the wall in the northwest corner can be lowered. The room after the blue door at the end of the passage counts as a secret. (sector 460)
  6. In secret #5, push the wall at the south end of the room to reveal a teleporter leading back to the outside area. (sector 468)
  7. In the north-easternmost part of the map are offices. The northeast room has a monitor above a desk. Press on this to reveal a rocket launcher and a box of rockets. (sector 461)
  8. In the room after descending the stairs in the outside area, ride the wall and strafe jump onto the waterfall to get a partial invisibility. (sector 314)
  9. In the central building, that requires the red key to access, the northern part of the wall is an elevator. Ride this up to get a medikit and a box of shotgun shells. (sector 116)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 8:23.71 Vladimir Monakhov (skepticist) 2009-06-12 hp07-823.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eleven spawn points:

  1. facing south-east. (thing 323)
  2. facing east. (thing 325)
  3. facing south. (thing 327)
  4. facing north-west. (thing 329)
  5. facing west. (thing 331)
  6. facing south. (thing 333)
  7. facing south-west. (thing 340)
  8. facing south-east. (thing 346)
  9. facing north. (thing 347)
  10. facing west. (thing 348)
  11. facing south. (thing 349)

Statistics[edit]

Map data[edit]

Things 530
Vertices 2117*
Linedefs 2246
Sidedefs 3354
Sectors 480
* The vertex count without the effect of node building is 1831.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]