MAP07: The Valley of Death (Revolution!)

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Revolution! maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: The Valley of Death is the seventh map of Revolution!. It was designed by Thomas van der Velden (t.v.). When played with the Revolution! MIDI Pack, this level uses the music track "Forgotten Valley," composed by Icytux.

Walkthrough[edit]

Map of The Valley of Death
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

(The following walkthrough was played on Ultra-Violence difficulty and for 100% in all three categories as noted.)

Upon starting, immediately turn right and grab the megaarmor. Now run south across the nukage to the other side and grab the shotgun and box of shells. You can kill the imp visible through the hole in the ceiling if you wish. Now go back across the nukage except to the northeast this time, and follow the stepped-tunnel all the way around, taking out the shotgunners and demons within.

You will eventually arrive at the edge of a cliff with a large nukage fall in front of you and nukage lake below. There will be multiple enemies around you, but first jump down into the nukage lake. Once you reach the bottom, run eastward across the nukage to a place on the rock with a dead marine in front of it. Push to open this wall, and grab the backpack, box of rockets, megaarmor, and medikit inside (secret 1). If you have enough armor still from the first megaarmor, you can skip the megaarmor in this secret for now and return to it later.

Take the teleporter here back up to the cliff edge, where you will telefrag an imp. There will be additional zombiemen and shotgunners, as well as cacodemons. Kill them all and grab the chaingun in front of the blue-barred door. You will want to turn around and go back around the ledge and past the tunnel you originally emerged from, then go immediately right into a large room with a Hell knight, grabbing a box of shells first. After dispatching the Hell knight, go through the door to your left (north). There are a full eight chaingunners in this room, but also a super shotgun, another box of shells, a clip, a stimpack, and the red key.

Exit this room and go west and north around the curved hallway toward an open area with a nukage river. Use the chaingun to dispense with the imps and shotgunner here, then cross the bridge (there is a clip, shells, and box of bullets on the other side). Go a little bit further and kill the arachnotron around a corner to the west. Now go east. You will see a large, curved building guarded by six imps. The building is across a stone walkway bridging a nukage river that will end at a staircase flaked with a partial invisibility on either side atop two stone columns. The partial invisibilities can be lowered via a skull switch on the back of the stairs. These are the only two items in the map, and grabbing them will bring you to 100% items. Once the imps are killed, you will need to run up the stairs to access the building. But before you do that, turn around and go southwest across the nukage to a small staircase that will lead you up the green rock structure to a chainsaw, rockets, and medikit (secret 2). You will now have 100% secrets.

Go back, run up the stairs to jump to the other side, and enter the red door into building. There will be four imps and a Hell knight, plus a pain elemental within a small, barred alcove on the back wall. Kill them all, grab the ammo and medikits, then head through the southern passage. This will take you up a large, circular hallway guarded by shotgunners (especially beware the one on the elevated left-hand alcove). This hallway will end in an open, circular area with an arachnotron and a rocket launcher, along with a few more shells. Dispose of the arachnotron, then run through the passage behind it (you must jump across or fall back into the circular hallway).

Now go through the door, and do not miss the box of bullets immediately to your right on the other side. You will now be in a somewhat winding outdoor area with imps. Past the first column, there will be a Hell knight on the east side. Once you reach the end, three revenants will rise out of the ground. Dispose of them and go toward the blue key behind them. Grab the medikit and shells flanking the blue key. Grabbing the blue key will lower the lift it is on.

The area at the bottom of the lift is more nukage, so quickly run through the open vent into the air duct with a medikit. Follow it around, and kill the lone lost soul blocking your way. The end area will be dark with flashing lights, and killing the demon here will bring you to 100% kills. There will be blue key columns to the north and south. The northern one will take you back out to the cliff edge from much earlier. (If you saved the megaarmor from secret 1, you can now go back and grab it along with anything else you did not get the first time around.) The southern one will take you to the exit door that has "ALL DEAD HERE" graffitied on it. Press it to exit the map.

Other points of interest[edit]

Secrets[edit]

  1. Fall all the way down the valley on the west side of the map and open the rock wall with the dead marine in front of it for a secret passage with a backpack, a box of rockets, a megaarmor, and a medikit inside. (sector 49)
  2. From the red key area, go north to the bridge to see a green rock structure with imps on it. To reach this green rock structure, go east from where the bridge is, hugging the green rock wall until you can climb up some steps. You will find a chainsaw, rockets, and a medikit at the top. (sector 62)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:15.69 Billa 2022-11-01 tv07p015.zip Cross-listed from Pacifist
NM speed 0:19.03 kvothesixstring 2023-03-06 tv07n19.zip Also Pacifist
UV max 1:45.74 Kyle McAwesome 2024-03-20 tvr_max.zip
NM 100S 0:33.69 Kyle McAwesome 2023-02-28 tv07s033.zip
UV -fast 2:14.74 Jochen Schneidau (Angus) 2006-02-07 tv07f214.zip
UV -respawn
UV Tyson 5:43.37 Adolf Vojta (Gusta) 2006-02-06 tv07t543.zip
UV pacifist 0:15.69 Billa 2022-11-01 tv07p015.zip
NoMo 0:12.74 Kyle McAwesome 2025-11-25 tv07o1274.zip
Stroller 0:27.91 Billa 2023-05-14 tv07str2791.zip

The data was last verified in its entirety on December 12, 2025.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south-west. (thing 139)
  2. facing west. (thing 140)
  3. facing east. (thing 142)
  4. facing south-east. (thing 146)

Statistics[edit]

Map data[edit]

Things 148
Vertices 1131*
Linedefs 1126
Sidedefs 1595
Sectors 124
* The vertex count without the effect of node building is 970.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]