MAP07: To Hell and Back (Community Chest 2)
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Community Chest 2 maps 01-11 |
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(01 - 11) |
MAP07: To Hell and Back is the seventh map of Community Chest 2. It was designed by Ian Cunnings (The Flange Peddler).
It begins in a techbase, until the player enters a portal, upon which they are whisked away to a structure in Hell filled with a yellow haze. The final key must be found in this location before you can return and exit the map.
Contents
Walkthrough[edit]
Essentials[edit]
Hit the switch you find at the entrance here and enter the cargo bay. Find the door to the south, and hit the switch which opens the doors to the north. This in turn allows access to the ledge where the imps were. What you want to do is head all the way to the eastern portion of the map. Take the eastern door from the ledge to a big room with a locked portal. Go to the southeastern corner of this room and take the eastern door (the one on your left when facing it). Cross the elevator and hit the switch to open the nearby door. There are conveyor belts transporting various items including a super shotgun, and in the room to the north, you will find two switches. One switch is locked, remember it for later. The other one configures the nearby elevator you crossed earlier to go downwards. Go all the way south, then west a bit and then go north to where the elevator is. Pick up the yellow keycard on top of the crate there, and then go back to the aforementioned yellow switch. This lowers the blue keycard which will be transported via conveyor belt. When you find the chance, nab it.
Afterwards, head to the southern portion of the map. You will find the red switch here. Slightly to the west and north of that is the blue switch. This switch opens a door to the red key. After hitting it, go south, east past the red switch, north, east, north, west, and straight to the red key room. Press the switch to lower the key. You will be trapped for a little while once you get it. When the bars rise, head back to the red key switch and press it to configure the elevator directly behind you. Go straight across and hit the switch in this room to activate the portal. Now hit either switch on either side to exit this room and enter the portal.
You will end up in a hellish, marble-like environment. When the platform lowers, press the switch in the open area, this causes the red skull key to spawn in. Prepare to fight some mancubi and other monsters in order to open the passage to the teleporter. Kill the arachnotrons to raise the bridge to that teleporter. A lone arch-vile will teleport in to guard the exit from this area. Once back in the base, enter through the red skull key door to exit, being wary of the baron of Hell that teleports in the room.
Other points of interest[edit]
Secrets[edit]
- In the first room, there is security armor sitting in the northeast corner of the middle tier, behind some crates. Once you get onto the highest walkway, on the east side, drop down from above. (sector 302) The crate stack will lower a moment later, allowing you to leave.
- After getting secret #1, step on the silver-colored ridge at the very edge of the northeast corner. (sector 189) This generalized sector is marked as both a secret, and a damaging floor, for no apparent reason.
- At the southwest of the map, entering the southern passage in the green-walled room will cause a computer panel in the northern, adjacent room to briefly lower. Quickly run in there to find a switch, flip it, and quickly run onto the lift that lowers directly nearby. You will find a plasma rifle, and (on Hurt Me Plenty or higher) two cells. (sector 124)
- At the pit in Hell, the wall opposite the teleporter can be walked through. It leads into a secret passage (sector 851) containing a soul sphere, and another teleporter back to the beginning of the segment.
Bugs[edit]
The window covering some pipes in the northwest part of the facility (sector 353) has flat bleeding in front of it.
The sector belonging to secret #2 has a combined secret and damaging floor effect for no apparent reason.
Demo files[edit]
Areas / screenshots[edit]
The secret plasma gun
The arachnotrons
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 7:58.14 | lirui1001 | 2020-05-07 | c207-758.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on April 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing east. (thing 4)
- facing east. (thing 5)
- facing east. (thing 6)
- facing east. (thing 7)
Statistics[edit]
Map data[edit]
Things | 602 |
Vertices | 11316* |
Linedefs | 10714 |
Sidedefs | 18497 |
Sectors | 990 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
The special effect for the transition between the techbase and Hell would later resurface as the introduction to Community Chest 3 MAP24: Amalgamation, albeit without the yellow haze.