MAP07: Unholy Grail of Mysterious Gold Part II (DBP56: Augustland Barrens)

From DoomWiki.org

DBP56: Augustland Barrens maps
This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP07: Unholy Grail of Mysterious Gold Part II (named "Unholy Grail of Gold Part II" on the intermission screen) is the seventh map of DBP56: Augustland Barrens. It was designed by CittyKat112 and Sergey Burow (SilverMiner), and uses the music track "Mummy Rags" by Mark Klem, from Memento Mori.

Walkthrough[edit]

Map of Unholy Grail of Mysterious Gold Part II
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Enter the mineshaft going to the north end and keep going north to get a berserk pack. (sector 362)
  2. Get out of the northeast section by taking the southwest teleporter with the health bonus. You will teleport to a megasphere and a box of rockets. (sector 196)
  3. When you teleport to the second section, take the southeast lift up. Head west, jump across, and get the light amplification visor. (sector 1421)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on August 16, 2025.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing south-west. (thing 154)
  2. facing south-west. (thing 156)
  3. facing east. (thing 157)
  4. facing north. (thing 158)
  5. facing east. (thing 159)
  6. facing west. (thing 160)
  7. facing north. (thing 161)

Statistics[edit]

Map data[edit]

Things 1095
Vertices 12015*
Linedefs 10332
Sidedefs 17867
Sectors 1544

* The vertex count without the effect of node building is 9046.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]