MAP07: Waste Processing (The Darkening Episode 2)

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The Darkening Episode 2 maps
This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Waste Processing is the seventh map of The Darkening Episode 2. It was designed by Nick Baker (NiGHTMARE) and uses the music track " ".

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Walkthrough[edit]

Map of Waste Processing
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the red key yard, use a wall next to the door leading out for a backpack. (sector 175)
  2. Enter the room with the lift from your starting point and press the wall with the most holes on it to obtain a super shotgun. (sector 179)
  3. Head down the steps into the crate room from the starting point and use the doors to head outside. In this familiar area, open the vent above the nukage for a shotgun. (sector 246)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 230
Vertices 3950*
Linedefs 3480
Sidedefs 5461
Sectors 475
* The vertex count without the effect of node building is 2941.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]