This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
MAP07: Waste Processing is the seventh map of The Darkening Episode 2. It was designed by Nick Baker (NiGHTMARE) and uses the music track " ".
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the red key yard, use a wall next to the door leading out for a backpack. (sector 175)
- Enter the room with the lift from your starting point and press the wall with the most holes on it to obtain a super shotgun. (sector 179)
- Head down the steps into the crate room from the starting point and use the doors to head outside. In this familiar area, open the vent above the nukage for a shotgun. (sector 246)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
.zip |
|
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing east. (thing 53)
- facing west. (thing 54)
- facing east. (thing 95)
- facing east. (thing 96)
- facing north-east. (thing 97)
- facing south-west. (thing 98)
- facing south-west. (thing 99)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 2941.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Shotgun guy |
21 |
29 |
32
|
Heavy weapon dude |
6 |
11 |
11
|
Imp |
24 |
28 |
30
|
Lost soul |
13 |
12 |
12
|
Demon |
1 |
0 |
0
|
Spectre |
0 |
1 |
2
|
Revenant |
4
|
Cacodemon |
4 |
5 |
5
|
Pain elemental |
2
|
Hell knight |
2 |
3 |
3
|
Baron of Hell |
2 |
2 |
3
|
Mancubus |
3 |
5 |
6
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Super shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
2
|
Box of bullets |
3
|
4 shotgun shells |
20
|
Box of shotgun shells |
1
|
Rocket |
6
|
Box of rockets |
3
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
18
|
Medikit |
3
|
Armor |
1
|
Megaarmor |
2
|
Items |
1-2 |
3 |
4-5
|
Supercharge |
1
|
Backpack |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
7
|
Teleport landing |
5
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]