MAP07: Water Treatment Facility (End Game)
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| End Game maps |
|---|
This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
MAP07: Water Treatment Facility is the seventh map of End Game. It was designed by Lee Szymanski.
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Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After raising the ledge in the center of the map, go across to the north side, then jump southeast to the ledge with the column. Head around the column to get five rockets (or a computer area map on Hey, Not Too Rough or lower). (sector 4)
- After raising the ledge in the center of the map, go across to the north side and jump to the open door to the north. Head up the steps, then shoot at the silver bars to the south to get a green armor. (sector 108)
- At the outside area at the east end of the map, walk west to a window and look southwest for a switch. Shoot it, then head into the room below and into the one that has opened to find a medikit and five rockets (or a green armor on Hey, Not Too Rough or lower). (sector 165)
- After raising the ledge in the center of the map, go across to the north side and use the wall where the health bonuses are to find a backpack and a berserk pack. (sector 472)
Bugs[edit]
A visplane overflow is possible at position X=1307, Y=-991 with the player viewing north west. The requirements are:
- Sector 24 door open by traversing raised bridge
- Switch (linedef 1798) activated, this lowers two steps between sectors 82 and 258
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 4:34.43 | Doug Merrill (Opulent) | 2016-09-18 | end7-434.zip | |
| NM 100S | |||||
| UV -fast | 10:27.86 | Doug Merrill (Opulent) | 2016-09-18 | end7f1027.zip | |
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | |||||
| NoMo | 0:48.29 | paymentplan | 2025-10-14 | end07o048.zip |
The data was last verified in its entirety on November 21, 2025.
Statistics[edit]
Map data[edit]
| Things | 457 |
| Vertices | 3671* |
| Linedefs | 3374 |
| Sidedefs | 5137 |
| Sectors | 476 |
* The vertex count without the effect of node building is 2749.
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
According to Lee, the design was influenced by:
- The texture theme of MAP03: The Gantlet (Doom II) featuring BROWN96 and FWATER1.
- Doom 3 high-contrast lighting and long shadows.[1]
- Stamford railway station platform 2 that is reinterpreted as a stone ledge raised in the map's central area.[2]
Trivia[edit]
See also[edit]
External links[edit]
References[edit]
- ↑ Szymanski, Lee (24 February 2006). Most inspirational pwads?. Doomworld. Retrieved 23 July 2020.
- ↑ Szymanski, Lee (26 September 2006). WADs Based on Real Locations?. Doomworld. Retrieved 23 July 2020.
