MAP07: Water Treatment Facility (End Game)

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End Game maps
This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Water Treatment Facility is the seventh map of End Game. It was designed by Lee Szymanski.

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Walkthrough[edit]

Map of Water Treatment Facility
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After raising the ledge in the center of the map, go across to the north side, then jump southeast to the ledge with the column. Head around the column to get five rockets (or a computer area map on Hey, Not Too Rough or lower). (sector 4)
  2. After raising the ledge in the center of the map, go across to the north side and jump to the open door to the north. Head up the steps, then shoot at the silver bars to the south to get a green armor. (sector 108)
  3. At the outside area at the east end of the map, walk west to a window and look southwest for a switch. Shoot it, then head into the room below and into the one that has opened to find a medikit and five rockets (or a green armor on Hey, Not Too Rough or lower). (sector 165)
  4. After raising the ledge in the center of the map, go across to the north side and use the wall where the health bonuses are to find a backpack and a berserk pack. (sector 472)

Bugs[edit]

A visplane overflow is possible at position X=1307, Y=-991 with the player viewing north west. The requirements are:

  • Sector 24 door open by traversing raised bridge
  • Switch (linedef 1798) activated, this lowers two steps between sectors 82 and 258

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:34.43 Doug Merrill (Opulent) 2016-09-18 end7-434.zip
NM 100S
UV -fast 10:27.86 Doug Merrill (Opulent) 2016-09-18 end7f1027.zip
UV -respawn
UV Tyson
UV pacifist
NoMo 0:48.29 paymentplan 2025-10-14 end07o048.zip

The data was last verified in its entirety on November 21, 2025.

Statistics[edit]

Map data[edit]

Things 457
Vertices 3671*
Linedefs 3374
Sidedefs 5137
Sectors 476

* The vertex count without the effect of node building is 2749.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

According to Lee, the design was influenced by:

Trivia[edit]

See also[edit]

External links[edit]

References[edit]

  1. Szymanski, Lee (24 February 2006). Most inspirational pwads?. Doomworld. Retrieved 23 July 2020.
  2. Szymanski, Lee (26 September 2006). WADs Based on Real Locations?. Doomworld. Retrieved 23 July 2020.